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General Tabletop Discussion
Character Builds & Optimization
What's the best solo build?
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<blockquote data-quote="The Levitator" data-source="post: 3092667" data-attributes="member: 40099"><p>I ran a very successful solo campaign with one of my main group players and he ran a barbarian. The premise was that he was the first born son of the tribal chief. His father was assassinated, and he was the prime suspect because he was second in line. He was actually framed by his brother who was believed to have died a few years ago defending a raid. In reality, the chieftan caught the older brother plotting against him and used the raid to banish him. The older brother defected to a rival tribe and helped them build a force that is poised to take over the players' tribe. He pinned the assassination on the player to cause more confusion and division in the tribe and also in the hopes that the player would be taken out by his own tribe. The player basically fled for his life with a vow to avenge his father's death. He was chased all over the countryside by bounty hunters while trying to get close enough to gather information and find the real killer. The solo premise was perfect because he was truly on his own. Nobody from his tribe was willing to side with him and anger the tribal council. The evidence was pretty damning, considering it was his blade that was found in his father's stomach. Running a solitary barbarian on the run who was trying to solve his father's murder ended up being a campaign that ran up to 9th level. I think it was as much fun for me to DM as it was for him to play as character.</p><p></p><p>I love the idea of a barbarian for a solo campaign as they are hardy tough and are basic survivors right out of the gate.</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3092667, member: 40099"] I ran a very successful solo campaign with one of my main group players and he ran a barbarian. The premise was that he was the first born son of the tribal chief. His father was assassinated, and he was the prime suspect because he was second in line. He was actually framed by his brother who was believed to have died a few years ago defending a raid. In reality, the chieftan caught the older brother plotting against him and used the raid to banish him. The older brother defected to a rival tribe and helped them build a force that is poised to take over the players' tribe. He pinned the assassination on the player to cause more confusion and division in the tribe and also in the hopes that the player would be taken out by his own tribe. The player basically fled for his life with a vow to avenge his father's death. He was chased all over the countryside by bounty hunters while trying to get close enough to gather information and find the real killer. The solo premise was perfect because he was truly on his own. Nobody from his tribe was willing to side with him and anger the tribal council. The evidence was pretty damning, considering it was his blade that was found in his father's stomach. Running a solitary barbarian on the run who was trying to solve his father's murder ended up being a campaign that ran up to 9th level. I think it was as much fun for me to DM as it was for him to play as character. I love the idea of a barbarian for a solo campaign as they are hardy tough and are basic survivors right out of the gate. [/QUOTE]
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