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General Tabletop Discussion
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What's the Best System for Running LotR?
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<blockquote data-quote="haakon1" data-source="post: 6030584" data-attributes="member: 25619"><p><strong>How about D&D?</strong></p><p></p><p>In the 1990s, I used to run a mix of MERP and Greyhawk adventures for the same campaign AD&D (also known by the retronym "1st Edition") -- my homebrew setting was in the middle between the Plains of Rhun in the east of Middle Earth and the Plains of Paynim in the west of Greyhawk, so the PC's could be from and travel to either direction. (Oh yeah, and Sauron and Iuz? Two incarnations of the same evil godlike creature.) When the PC's found a copy of "There and Back Again" signed to somebody named Balin in the haunted house at Saltmarsh, their interest in the campaign setting perked right up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It worked fine, and the MERP modules had interesting NPC's, settings, and plots, which is what I wanted them for. As for converting rules, an orc is an orc, of course of course . . . AD&D or any other rules light D&D version from the Old School Revival (like Castles & Crusades or Hackmaster) would probably also work fine.</p><p></p><p>You could also use other editions of D&D, but the technical conversion would be more for 3.5e or Pathfinder, I think, and extreme for 4e, as they are "rules heavy" games, in my experience.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6030584, member: 25619"] [b]How about D&D?[/b] In the 1990s, I used to run a mix of MERP and Greyhawk adventures for the same campaign AD&D (also known by the retronym "1st Edition") -- my homebrew setting was in the middle between the Plains of Rhun in the east of Middle Earth and the Plains of Paynim in the west of Greyhawk, so the PC's could be from and travel to either direction. (Oh yeah, and Sauron and Iuz? Two incarnations of the same evil godlike creature.) When the PC's found a copy of "There and Back Again" signed to somebody named Balin in the haunted house at Saltmarsh, their interest in the campaign setting perked right up. :) It worked fine, and the MERP modules had interesting NPC's, settings, and plots, which is what I wanted them for. As for converting rules, an orc is an orc, of course of course . . . AD&D or any other rules light D&D version from the Old School Revival (like Castles & Crusades or Hackmaster) would probably also work fine. You could also use other editions of D&D, but the technical conversion would be more for 3.5e or Pathfinder, I think, and extreme for 4e, as they are "rules heavy" games, in my experience. [/QUOTE]
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