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What's the best way to run a module?
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<blockquote data-quote="Mark" data-source="post: 604786" data-attributes="member: 5"><p>Lots of good advice so far but I'll chip in this...</p><p></p><p>Take the maps, or copies of them, and use some colored pencils to outline Zones of Control for the various minions. You might even mark several layers of Zones noting not only where they might become aware by sounds, but also by flagrant sounds and by actual spotting. The text in the module may help you in this but it may not have already been translated to the maps, which are your best friend while running the module because they can be checked at a glance.</p><p></p><p>Go ahead and also place the creatures at stations on the maps based on a few different times of day. In the margins of the map set a plan for each stationed creature as a short list of reactions or options, depending on how things go and based on the PCs actions. If Zones of control overlap this can effect where a creature's major attention is drawn and might have a couple of effects; creatures might be too busy to immeditely react to PCs or encounters with one creature may set off a chain reaction from Zone to Zone.</p><p></p><p>Status Quo encounters, where creatures just wait for the PCs, may be fine if the encounter locations are far enough apart. But if the encounters are tightly grouped, be sure that you plan out how they might effect one another. That planning helps to keep things lively. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 604786, member: 5"] Lots of good advice so far but I'll chip in this... Take the maps, or copies of them, and use some colored pencils to outline Zones of Control for the various minions. You might even mark several layers of Zones noting not only where they might become aware by sounds, but also by flagrant sounds and by actual spotting. The text in the module may help you in this but it may not have already been translated to the maps, which are your best friend while running the module because they can be checked at a glance. Go ahead and also place the creatures at stations on the maps based on a few different times of day. In the margins of the map set a plan for each stationed creature as a short list of reactions or options, depending on how things go and based on the PCs actions. If Zones of control overlap this can effect where a creature's major attention is drawn and might have a couple of effects; creatures might be too busy to immeditely react to PCs or encounters with one creature may set off a chain reaction from Zone to Zone. Status Quo encounters, where creatures just wait for the PCs, may be fine if the encounter locations are far enough apart. But if the encounters are tightly grouped, be sure that you plan out how they might effect one another. That planning helps to keep things lively. :) [/QUOTE]
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