Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Whats the deal with rogues anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4734803" data-attributes="member: 22779"><p>With you so far. </p><p> </p><p></p><p></p><p>Here you lost me a bit. For one, who fights "concealed"? How often have you ever had a rogue try a hide check in combat before he gets Hide in Plain Sight? </p><p></p><p>Also, the rogue does not inflict greater damage particularly. A fighter and a rogue are roughly doing the same amount of damage per round. Sure, the rogue spikes, but the fighter hits far more often. Over a longer term, the total damage is likely pretty close.</p><p></p><p></p><p></p><p>How do you get this interpretation? The fighter is going to hit far more often, gets more attacks per round earlier than the rogue, is likely doing comparable damage per round and often is doing far more damage than the rogue when you add in all those juicy fighter feats.</p><p></p><p></p><p></p><p>There really isn't that big of a difference in my mind. The fighter is hitting more often, and with things like weapon specs, generally higher strength, better weapons, power attack and various other feats, is likely doing pretty close, if not more damage per round than the rogue.</p><p></p><p>In other words, the rogue is getting spike damage, and the fighter is getting a flat curve. Against high AC opponents, the rogue is pooched, he can't hit, while the fighter is likely doing ok.</p><p></p><p>I think the interpretations you are creating here are not really accurate to how these classes actually play. The fighter is hardly the "thug" you paint him to be. (unless of course, he actually is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) Nor is the rogue/thief doing such massive damage that he is leaving the fighter in the dust.</p><p></p><p>I know right now in my campaign, watching the fighter and comparing him to the Scout in the party, the scout isn't even close. In the last combat in today's session, the rogue did 0 damage over 5 rounds while the fighter was regularly doing more than 20 points every round (6th level party against AC 24 opponents). Iterative attacks make a HUGE difference.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4734803, member: 22779"] With you so far. Here you lost me a bit. For one, who fights "concealed"? How often have you ever had a rogue try a hide check in combat before he gets Hide in Plain Sight? Also, the rogue does not inflict greater damage particularly. A fighter and a rogue are roughly doing the same amount of damage per round. Sure, the rogue spikes, but the fighter hits far more often. Over a longer term, the total damage is likely pretty close. How do you get this interpretation? The fighter is going to hit far more often, gets more attacks per round earlier than the rogue, is likely doing comparable damage per round and often is doing far more damage than the rogue when you add in all those juicy fighter feats. There really isn't that big of a difference in my mind. The fighter is hitting more often, and with things like weapon specs, generally higher strength, better weapons, power attack and various other feats, is likely doing pretty close, if not more damage per round than the rogue. In other words, the rogue is getting spike damage, and the fighter is getting a flat curve. Against high AC opponents, the rogue is pooched, he can't hit, while the fighter is likely doing ok. I think the interpretations you are creating here are not really accurate to how these classes actually play. The fighter is hardly the "thug" you paint him to be. (unless of course, he actually is :) ) Nor is the rogue/thief doing such massive damage that he is leaving the fighter in the dust. I know right now in my campaign, watching the fighter and comparing him to the Scout in the party, the scout isn't even close. In the last combat in today's session, the rogue did 0 damage over 5 rounds while the fighter was regularly doing more than 20 points every round (6th level party against AC 24 opponents). Iterative attacks make a HUGE difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whats the deal with rogues anyway?
Top