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Whats the deal with rogues anyway?
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<blockquote data-quote="WalterKovacs" data-source="post: 4734908" data-attributes="member: 63763"><p>In 2nd edition I had a fighter/thief.</p><p>In 3rd edition (3.5 to be precise) I had a swashbuckler/rogue multiclassed with a feat that allowed me to count swashbuckler levels towards sneak attack progression. [There is a feat that does similar stuff for a fighter/rogue I believe, don't remember the exact details.]</p><p>Presumably you can do the same thing in Pathfinder, it is reverse compatible.</p><p> </p><p>In 4th edition, you can multiclass into rogue and get a limited ammount of sneak attack. Or you can start as a rogue, and multiclass into fighter (they even have a paragon path that works as a rogue/fighter or fighter/rogue, the rakish swashbuckler).</p><p> </p><p>The Rogue in 3rd sacrifices hit points, starting proficiencies, BAB, fort defense, and needs to wear light armor to use some of their class abilities. The fighter gets the best BAB progression, nearly the best HP progression, and is proficient with anythng but exotic armor/weapons. And they get feats at every other level, similar to a rogue's progression (with an extra at level 1). The feats a fighter aquire can increase his damage output comparable to the sneak attack of a rogue, without the restrictions on rogues also applying. Also, their itterative attacks allows them to dish out more damage.</p><p> </p><p>If a rogue is going to have a class feature like sneak attack as it's <em>main</em> means of balancing it in combat, giving a chunk of monsters Character Resistance: Rogue is just silly.</p><p> </p><p>In 3rd/3.5/Pathfinder there is multiclassing. If you want access to class features you can take them. In that edition more so than the others, classes aren't really <em>that</em> defining, considering you can mix and match to create the kind of character you want to be.</p><p> </p><p>However "fighter" is pretty vague as a term ... so is rogue. Most of the class names are more defined by D&D than the "real" term defining them. Wizards, witches, sorcerors, warlocks, etc ... are all pretty much just different terms for similar things. Certain books or fantasy settings differentiate them, and D&D does so as well (for convenience).</p><p> </p><p>In 4th edition ... a fighter as defined in 3rd (which is pretty open ended ... the feat trees can allow you to create a lot of different types of fighter). The ranger in 4e could easily have been a fighter in 3rd. Heck, the fighter with the tons of feats could be a better two weapon fighter or archer than the ranger could be.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4734908, member: 63763"] In 2nd edition I had a fighter/thief. In 3rd edition (3.5 to be precise) I had a swashbuckler/rogue multiclassed with a feat that allowed me to count swashbuckler levels towards sneak attack progression. [There is a feat that does similar stuff for a fighter/rogue I believe, don't remember the exact details.] Presumably you can do the same thing in Pathfinder, it is reverse compatible. In 4th edition, you can multiclass into rogue and get a limited ammount of sneak attack. Or you can start as a rogue, and multiclass into fighter (they even have a paragon path that works as a rogue/fighter or fighter/rogue, the rakish swashbuckler). The Rogue in 3rd sacrifices hit points, starting proficiencies, BAB, fort defense, and needs to wear light armor to use some of their class abilities. The fighter gets the best BAB progression, nearly the best HP progression, and is proficient with anythng but exotic armor/weapons. And they get feats at every other level, similar to a rogue's progression (with an extra at level 1). The feats a fighter aquire can increase his damage output comparable to the sneak attack of a rogue, without the restrictions on rogues also applying. Also, their itterative attacks allows them to dish out more damage. If a rogue is going to have a class feature like sneak attack as it's [i]main[/i] means of balancing it in combat, giving a chunk of monsters Character Resistance: Rogue is just silly. In 3rd/3.5/Pathfinder there is multiclassing. If you want access to class features you can take them. In that edition more so than the others, classes aren't really [i]that[/i] defining, considering you can mix and match to create the kind of character you want to be. However "fighter" is pretty vague as a term ... so is rogue. Most of the class names are more defined by D&D than the "real" term defining them. Wizards, witches, sorcerors, warlocks, etc ... are all pretty much just different terms for similar things. Certain books or fantasy settings differentiate them, and D&D does so as well (for convenience). In 4th edition ... a fighter as defined in 3rd (which is pretty open ended ... the feat trees can allow you to create a lot of different types of fighter). The ranger in 4e could easily have been a fighter in 3rd. Heck, the fighter with the tons of feats could be a better two weapon fighter or archer than the ranger could be. [/QUOTE]
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