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Whats the deal with rogues anyway?
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<blockquote data-quote="Fanaelialae" data-source="post: 4736151" data-attributes="member: 53980"><p>As I see it, it's the same reason that I don't use a dicing blade to chop up a chicken or a meat cleaver to dice veggies. With enough effort you might be able to, but each knife is better suited to it's own task.</p><p></p><p>This admittedly does break down mechanically, because although the default assumptions of D&D are that a fighter hacks away with a heavy meat cleaver while the rogue carefully dissects his opponent with a sharp dagger, the system does little to prevent you from doing the opposite. A fighter who uses a dagger would suffer slightly for it, but a rogue who gains proficiency with a greataxe actually increases his damage (at least pre-4e).</p><p></p><p>In the end, I can't imagine that there are any systems out there that perfectly model reality. There comes a point for us all where we accept that the game is "good enough" and suspend our disbelief.</p><p></p><p>YMMV.</p><p></p><p>Edit: To clarify, I think the issue here has more to do with the mechanics for attacking from invisibility/stealth than the fighter/rogue divide. To simulate such mechanics you'd probably want to allow all classes the ability to coup de grace any target that is unaware of them. Of course, that might prove unbalancing in game terms (invisible commando strike teams that perform coordinated assassinations).</p><p></p><p>The rogue's bonus damage allegedly comes from exploiting weaknesses in an enemy's defense rather than exploiting complete lack of awareness (hence why sneak attack functions when flanking).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4736151, member: 53980"] As I see it, it's the same reason that I don't use a dicing blade to chop up a chicken or a meat cleaver to dice veggies. With enough effort you might be able to, but each knife is better suited to it's own task. This admittedly does break down mechanically, because although the default assumptions of D&D are that a fighter hacks away with a heavy meat cleaver while the rogue carefully dissects his opponent with a sharp dagger, the system does little to prevent you from doing the opposite. A fighter who uses a dagger would suffer slightly for it, but a rogue who gains proficiency with a greataxe actually increases his damage (at least pre-4e). In the end, I can't imagine that there are any systems out there that perfectly model reality. There comes a point for us all where we accept that the game is "good enough" and suspend our disbelief. YMMV. Edit: To clarify, I think the issue here has more to do with the mechanics for attacking from invisibility/stealth than the fighter/rogue divide. To simulate such mechanics you'd probably want to allow all classes the ability to coup de grace any target that is unaware of them. Of course, that might prove unbalancing in game terms (invisible commando strike teams that perform coordinated assassinations). The rogue's bonus damage allegedly comes from exploiting weaknesses in an enemy's defense rather than exploiting complete lack of awareness (hence why sneak attack functions when flanking). [/QUOTE]
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Whats the deal with rogues anyway?
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