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Whats the deal with rogues anyway?
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<blockquote data-quote="Mouseferatu" data-source="post: 4736287" data-attributes="member: 1288"><p>To what end?</p><p></p><p>I'm serious. You're not reducing the amount of word count--it's going to take just as much space to explain the options whether they're a separate class or not.</p><p></p><p>You're not reducing the number of actual character types. A sub-fighter with the "paladin path" is still different than a sub-fighter with the "ranger path."</p><p></p><p>You're not reducing the complexity of the rules--people still need to learn their "path" of being a fighter, whether it's paladin, ranger, or what have you. In fact, one could argue that you're adding complexity in terms of common usage, since now players have to find various material under subcategories of other material, rather than just looking for the name of their "class."</p><p></p><p>I'm not being facetious here. I honestly don't see you accomplishing <em>anything</em> other than being able to say "There aren't as many <em>names of classes</em> in my game." It's all still purely semantic. Now, if that's really your goal, more power to you, but I can't imagine why it matters that much when there are no <em>functional</em> changes to go along with it.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4736287, member: 1288"] To what end? I'm serious. You're not reducing the amount of word count--it's going to take just as much space to explain the options whether they're a separate class or not. You're not reducing the number of actual character types. A sub-fighter with the "paladin path" is still different than a sub-fighter with the "ranger path." You're not reducing the complexity of the rules--people still need to learn their "path" of being a fighter, whether it's paladin, ranger, or what have you. In fact, one could argue that you're adding complexity in terms of common usage, since now players have to find various material under subcategories of other material, rather than just looking for the name of their "class." I'm not being facetious here. I honestly don't see you accomplishing [i]anything[/i] other than being able to say "There aren't as many [i]names of classes[/i] in my game." It's all still purely semantic. Now, if that's really your goal, more power to you, but I can't imagine why it matters that much when there are no [i]functional[/i] changes to go along with it. [/QUOTE]
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Whats the deal with rogues anyway?
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