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Whats the deal with rogues anyway?
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<blockquote data-quote="ExploderWizard" data-source="post: 4736654" data-attributes="member: 66434"><p>I wasn't planning on using skill points. I am planning on using the skill group though. At this point I have no plans to connect skills to any character class or path. Any abilities that are vital to an archetype will be part of the class/path. Skills (at least for the moment) are bundled into groups or "jobs" such as thief, ranger, diplomat, ect. At 1st level the character chooses one set of skills as a primary set. This means that the character spent a lot of time on these skills and they function at a level equal to the character. At 6th level a secondary set is chosen which functions at 1/2 character level. At 12th level the character chooses a tertiary skill set ( a smattering of learning) and operates at 1/4 of character level. </p><p> </p><p>There are also background skills that anyone can learn such as the typical craft/ profession skills. Every character will have three adventuring skill sets by level 12 which are really good/ fair/ and better than nothing. These choices are not tied to a class. All classes have access to the same number of skills. </p><p> </p><p>The reasoning behind this instead of skill points is for the simplicity of making stats for NPC's that somewhat follow the guidelines for PC's without loose skill points to assign or huge lists of feats to browse. An NPC can simply be given skill set X as a primary level Y and done.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4736654, member: 66434"] I wasn't planning on using skill points. I am planning on using the skill group though. At this point I have no plans to connect skills to any character class or path. Any abilities that are vital to an archetype will be part of the class/path. Skills (at least for the moment) are bundled into groups or "jobs" such as thief, ranger, diplomat, ect. At 1st level the character chooses one set of skills as a primary set. This means that the character spent a lot of time on these skills and they function at a level equal to the character. At 6th level a secondary set is chosen which functions at 1/2 character level. At 12th level the character chooses a tertiary skill set ( a smattering of learning) and operates at 1/4 of character level. There are also background skills that anyone can learn such as the typical craft/ profession skills. Every character will have three adventuring skill sets by level 12 which are really good/ fair/ and better than nothing. These choices are not tied to a class. All classes have access to the same number of skills. The reasoning behind this instead of skill points is for the simplicity of making stats for NPC's that somewhat follow the guidelines for PC's without loose skill points to assign or huge lists of feats to browse. An NPC can simply be given skill set X as a primary level Y and done. [/QUOTE]
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Whats the deal with rogues anyway?
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