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Whats the deal with rogues anyway?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4737496" data-attributes="member: 4892"><p>I definately enjoy that style of play. I just don't think it meshes well with the typical* style of D&D. And making a character that takes you out of any one aspect of the game doesn't appeal to me. I don't want a "skill guy" that can't fight, nor do I want the 6 Int half-orc fighter who is only trained to climb. Both of these character types would leave me bored at various points in the game. The former more often than the latter, YMMV.</p><p></p><p>I have been playing Bobby Singer in a Supernatural "Campaign" (actually a string of Gameday one-shots that have seen the same returning players so often we have dubbed it our Gameday Campaign). In the system and setting we are using, fighting usually equals dead characters and has only rarely occurred. My character can heft a shotgun when necessary, but he is a highly skilled demon-hunter. I rarely feel bored because the game is designed to be investigative and skill-focused.</p><p></p><p>My point is that playing against type seems counterproductive to the group's enjoyment of a game. To me, playing a thief that is horrible in combat in a D&D campaign involving combat more than other game aspects is akin to making a flumph PC for your GMs new historical wild west campaign. The GM can try to work with it, but you're not really playing along with the genre.</p><p></p><p></p><p>*I am not saying there is only one way to play D&D or even a best way. But over the years my shared experience with D&D players is that combat encounters will occur more often than non-combat encounters.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4737496, member: 4892"] I definately enjoy that style of play. I just don't think it meshes well with the typical* style of D&D. And making a character that takes you out of any one aspect of the game doesn't appeal to me. I don't want a "skill guy" that can't fight, nor do I want the 6 Int half-orc fighter who is only trained to climb. Both of these character types would leave me bored at various points in the game. The former more often than the latter, YMMV. I have been playing Bobby Singer in a Supernatural "Campaign" (actually a string of Gameday one-shots that have seen the same returning players so often we have dubbed it our Gameday Campaign). In the system and setting we are using, fighting usually equals dead characters and has only rarely occurred. My character can heft a shotgun when necessary, but he is a highly skilled demon-hunter. I rarely feel bored because the game is designed to be investigative and skill-focused. My point is that playing against type seems counterproductive to the group's enjoyment of a game. To me, playing a thief that is horrible in combat in a D&D campaign involving combat more than other game aspects is akin to making a flumph PC for your GMs new historical wild west campaign. The GM can try to work with it, but you're not really playing along with the genre. *I am not saying there is only one way to play D&D or even a best way. But over the years my shared experience with D&D players is that combat encounters will occur more often than non-combat encounters. [/QUOTE]
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Whats the deal with rogues anyway?
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