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what's the new innovative RPG that's going to change everything?
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<blockquote data-quote="Cruxador" data-source="post: 7034944" data-attributes="member: 86236"><p>I've gotta say, <a href="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game" target="_blank">Song of Swords</a> is looking pretty good. The Riddle of Steel was revolutionary when it launched but not really polished so it only took off in niche circles. Song of Swords is way more polished, easier to get into, and the system they've built around the same core is just way better overall.</p><p></p><p>Plus, it has a very interesting setting, which is already a huge bonus over what Riddle of Steel shipped with. So Song of Swords is maybe more evolutionary than revolutionary, but if it gets people actually on the system, "streamlined and well thought out" is a good thing too. Especially considering simulationism, while not a new idea, has been dead for a while and pretty much stuck in, like, GURPS and stuff like that.</p><p></p><p>If you want something that's entirely revolutionary in a different way, you might be interested in some of the Japanese games that are getting translated. The focus on randomly rolling things (as opposed to designing a things and getting attached to them) actually harkens back to Gygax's table but it's pretty novel these days, especially when you see it in something extremely non-Gygaxian like MaidRPG.</p></blockquote><p></p>
[QUOTE="Cruxador, post: 7034944, member: 86236"] I've gotta say, [URL="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game"]Song of Swords[/URL] is looking pretty good. The Riddle of Steel was revolutionary when it launched but not really polished so it only took off in niche circles. Song of Swords is way more polished, easier to get into, and the system they've built around the same core is just way better overall. Plus, it has a very interesting setting, which is already a huge bonus over what Riddle of Steel shipped with. So Song of Swords is maybe more evolutionary than revolutionary, but if it gets people actually on the system, "streamlined and well thought out" is a good thing too. Especially considering simulationism, while not a new idea, has been dead for a while and pretty much stuck in, like, GURPS and stuff like that. If you want something that's entirely revolutionary in a different way, you might be interested in some of the Japanese games that are getting translated. The focus on randomly rolling things (as opposed to designing a things and getting attached to them) actually harkens back to Gygax's table but it's pretty novel these days, especially when you see it in something extremely non-Gygaxian like MaidRPG. [/QUOTE]
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