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What's the point of gold?
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<blockquote data-quote="Paraxis" data-source="post: 6544207" data-attributes="member: 13009"><p>5th editions system only has 5 very broad general categories of items and they don't seem to be in those categories based on usefulness. The best example of this is the ioun stone of strength (+2 str, max 20, can be targeted in combat) vs some of the belts of giant strength, the ioun stone is very rare same as a 25 strength belt, and the 21 strength belt is only rare.</p><p>With guidelines like this and how broad they are to begin with the item crafting in 5e is a mess.</p><p></p><p>Rules Cyclopedia had a formula you could use to figure out the crafting cost of almost any item in the book on an individual basis.</p><p>1st edition had individual experience point costs per item in the DMG used for crafting, and potentially selling.</p><p>2nd edition had the encyclopedia magic volumes 1-4 with every item published in the history of D&D up to that point with individual item prices.</p><p>3rd edition was the best of all worlds, but flawed. It had individual item prices and formulas for making your own.</p><p>4th same, but sadly the magic items were all kinda dull, IMO.</p><p></p><p>So we went from having some sort of individual system, to more and more balanced systems, I will agree to the flaws in all those systems and there were plenty but at least the guidelines were there and were done on an item by item basis.</p><p></p><p>5th ehh, it is such a hassle you might as well not even bother crafting or setting up magic item shops in your world, and with some settings that is an issue.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6544207, member: 13009"] 5th editions system only has 5 very broad general categories of items and they don't seem to be in those categories based on usefulness. The best example of this is the ioun stone of strength (+2 str, max 20, can be targeted in combat) vs some of the belts of giant strength, the ioun stone is very rare same as a 25 strength belt, and the 21 strength belt is only rare. With guidelines like this and how broad they are to begin with the item crafting in 5e is a mess. Rules Cyclopedia had a formula you could use to figure out the crafting cost of almost any item in the book on an individual basis. 1st edition had individual experience point costs per item in the DMG used for crafting, and potentially selling. 2nd edition had the encyclopedia magic volumes 1-4 with every item published in the history of D&D up to that point with individual item prices. 3rd edition was the best of all worlds, but flawed. It had individual item prices and formulas for making your own. 4th same, but sadly the magic items were all kinda dull, IMO. So we went from having some sort of individual system, to more and more balanced systems, I will agree to the flaws in all those systems and there were plenty but at least the guidelines were there and were done on an item by item basis. 5th ehh, it is such a hassle you might as well not even bother crafting or setting up magic item shops in your world, and with some settings that is an issue. [/QUOTE]
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What's the point of gold?
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