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What's the point of gold?
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<blockquote data-quote="5ekyu" data-source="post: 7517470" data-attributes="member: 6919838"><p>It seems to match their goals for the edition in an obvious way. </p><p></p><p>They removed xp for gold and embraced it for monsters and challenges plus the options for story driven advancement eith milestones or even session xp.</p><p></p><p>They removed mostly the purchase of significant magic items.</p><p></p><p>They removed mostly the purchase of scads of minor bonus superior items.</p><p></p><p>That was not an oversight.</p><p></p><p>It's not "unless you like downtime" but instead "unless you like interacting with the setting people and social play."</p><p></p><p>Scenario - go kill monster and rescue damsel.</p><p>Gains</p><p>Xp for advancement and Items for use</p><p>Gold and renown/favors for the setting/rp/involvement.</p><p></p><p>Obviously if a table chooses to focus more on one of those or almost exclusively so, the other types of reward might not seem that important.</p><p></p><p>But just like at one table an heirloom sword of historical significance may be more desirable than the +1 greataxe, at another table the +1 greataxe may be much more desirable than the pile of gold that others might use to setup an orphanage school or training ground for urchin spynet.</p><p></p><p>You may want every form of reward "weaponized" for monster mash play, but really, that was not a goal they seemed to choose to put at the heart of 5e design.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7517470, member: 6919838"] It seems to match their goals for the edition in an obvious way. They removed xp for gold and embraced it for monsters and challenges plus the options for story driven advancement eith milestones or even session xp. They removed mostly the purchase of significant magic items. They removed mostly the purchase of scads of minor bonus superior items. That was not an oversight. It's not "unless you like downtime" but instead "unless you like interacting with the setting people and social play." Scenario - go kill monster and rescue damsel. Gains Xp for advancement and Items for use Gold and renown/favors for the setting/rp/involvement. Obviously if a table chooses to focus more on one of those or almost exclusively so, the other types of reward might not seem that important. But just like at one table an heirloom sword of historical significance may be more desirable than the +1 greataxe, at another table the +1 greataxe may be much more desirable than the pile of gold that others might use to setup an orphanage school or training ground for urchin spynet. You may want every form of reward "weaponized" for monster mash play, but really, that was not a goal they seemed to choose to put at the heart of 5e design. [/QUOTE]
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