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What's the point of gold?
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<blockquote data-quote="Charlaquin" data-source="post: 7517658" data-attributes="member: 6779196"><p>Except that nothing you can spend your gold on really <em>does</em> anything. Sure, I can say I bout some real expensive art, or built a castle or whatever, but none of that matters if it doesn’t affect actual gameplay. Spending useless money to buy useless trade goods and/or useless real estate isn’t my idea of making gold meaningful.</p><p></p><p></p><p>But the cost of a ration is not, so there’s no meaningful decision to be made.</p><p></p><p></p><p>Certainly not. But if there’s no gamification to the exchange of wealth, then why does it get so much attention in the rules? Like you said, why bother counting every coin? Just make it an abstract value like you said, or hell, leave it entirely to roleplay.</p><p></p><p></p><p>I never advocated for a list of thirty or forty magic items to buy the one that is most optimal for your character. I agree that was boring in 3e and 4e. This conversation will be much more productive if you address the arguments I actually make instead of raging against strawpeople.</p><p></p><p></p><p>Right. So like I’ve been saying this whole time, if the DM wants to make wealth matter, they have to put in that work.</p><p></p><p></p><p>Sure. Or I can spend an insignificant portion of the gold I have nothing better to buy with in order to for my character to be dressed in the finest clothes, dining on the rarest delicacies off the purest silver tableware. Since there is no advantage or drawback to either, it’s purely a roleplaying choice. There’s nothing inherently wrong with that, but why is there so much bookkeeping involved? I don’t have to track a resource to make sure my eyes stay green.</p><p></p><p></p><p>How could you possibly invest every gold piece into gear? Everything is so dirt cheap compared to the amount of gold you make. If you want a character’s economic class to be a roleplaying choice instead of a gameplay one, that’s fine, but then what’s the point of counting individual gold pieces? Alternatively, if you want earning and spending currency to be part of the <em>game</em>, then it needs <em>game rules</em> to make it relevant.</p><p></p><p></p><p>Nope, it sure doesn’t. It makes the DM do all the work if they want to run a game where how to spend your gold is an actual decision with meaningful consequences.</p><p></p><p></p><p>Again, you’re assuming a motive for wanting gold to matter more that I do not hold. Kindly set your assumptions aside and engage with ME instead of an imagined enemy.</p><p></p><p></p><p>And again, magic item shops are not a thing I want. That said, for the people who do want them, the books offer no advice on how to price them. As I’ve been saying all along, the DM has to do that work themselves if they want that.</p><p></p><p></p><p>I’m just not going to address this, because you seem to be arguing with someone other than me here.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7517658, member: 6779196"] Except that nothing you can spend your gold on really [i]does[/i] anything. Sure, I can say I bout some real expensive art, or built a castle or whatever, but none of that matters if it doesn’t affect actual gameplay. Spending useless money to buy useless trade goods and/or useless real estate isn’t my idea of making gold meaningful. But the cost of a ration is not, so there’s no meaningful decision to be made. Certainly not. But if there’s no gamification to the exchange of wealth, then why does it get so much attention in the rules? Like you said, why bother counting every coin? Just make it an abstract value like you said, or hell, leave it entirely to roleplay. I never advocated for a list of thirty or forty magic items to buy the one that is most optimal for your character. I agree that was boring in 3e and 4e. This conversation will be much more productive if you address the arguments I actually make instead of raging against strawpeople. Right. So like I’ve been saying this whole time, if the DM wants to make wealth matter, they have to put in that work. Sure. Or I can spend an insignificant portion of the gold I have nothing better to buy with in order to for my character to be dressed in the finest clothes, dining on the rarest delicacies off the purest silver tableware. Since there is no advantage or drawback to either, it’s purely a roleplaying choice. There’s nothing inherently wrong with that, but why is there so much bookkeeping involved? I don’t have to track a resource to make sure my eyes stay green. How could you possibly invest every gold piece into gear? Everything is so dirt cheap compared to the amount of gold you make. If you want a character’s economic class to be a roleplaying choice instead of a gameplay one, that’s fine, but then what’s the point of counting individual gold pieces? Alternatively, if you want earning and spending currency to be part of the [i]game[/i], then it needs [i]game rules[/i] to make it relevant. Nope, it sure doesn’t. It makes the DM do all the work if they want to run a game where how to spend your gold is an actual decision with meaningful consequences. Again, you’re assuming a motive for wanting gold to matter more that I do not hold. Kindly set your assumptions aside and engage with ME instead of an imagined enemy. And again, magic item shops are not a thing I want. That said, for the people who do want them, the books offer no advice on how to price them. As I’ve been saying all along, the DM has to do that work themselves if they want that. I’m just not going to address this, because you seem to be arguing with someone other than me here. [/QUOTE]
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