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What's the point of gold?
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<blockquote data-quote="Charlaquin" data-source="post: 7517812" data-attributes="member: 6779196"><p>It also is not called a Role Playing Conversation.</p><p></p><p></p><p>Yes. A role playing game. Role playing is the act of imagining yourself as someone else and making decisions as you imagine that person would. Games have mechanics. Role playing games have mechanics that revolve around imagining yourself as someone else and making decisions as you imagine that person would.</p><p></p><p></p><p>I have never said I’m not interested in the story. Because it isn’t true. Don’t assume things about my taste in games.</p><p></p><p></p><p>Sure, gold can be a catalyst for adventures. But you don’t need to count gold pieces for it to do that. You’d get exactly the same value out of abstract quantities of gold than specific ones. If there’s no gamification to the gold economy, that’s fine, but then just leave it as a story element and save on bookkeeping.</p><p></p><p></p><p>In which case, the purchase and construction of these buildings doesn’t really matter to the game, does it? If it doesn’t affect the players while they’re adventuring, it’s just background fluff. You don’t need to bean count your copper pieces to say you use the treasure you found in the last adventure to pay some people to build you a house.</p><p></p><p></p><p>That’s not the complaint. Again, stop assuming things about my argument that I don’t actually say.</p><p></p><p></p><p>But why bother when the things I spend the gold on are not directly relevant to the adventures? </p><p></p><p></p><p>Matt includes magic items for sale in the game. If he didn’t do that, they would have significantly less opportunity to spend their gold on things that had an impact on the adventures Critical Role focuses on. I’m not a big fan of magic item shops personally, but it is one way to make gold matter. That’s Matt doing the work of deciding what items to make available and how much to charge for them though.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7517812, member: 6779196"] It also is not called a Role Playing Conversation. Yes. A role playing game. Role playing is the act of imagining yourself as someone else and making decisions as you imagine that person would. Games have mechanics. Role playing games have mechanics that revolve around imagining yourself as someone else and making decisions as you imagine that person would. I have never said I’m not interested in the story. Because it isn’t true. Don’t assume things about my taste in games. Sure, gold can be a catalyst for adventures. But you don’t need to count gold pieces for it to do that. You’d get exactly the same value out of abstract quantities of gold than specific ones. If there’s no gamification to the gold economy, that’s fine, but then just leave it as a story element and save on bookkeeping. In which case, the purchase and construction of these buildings doesn’t really matter to the game, does it? If it doesn’t affect the players while they’re adventuring, it’s just background fluff. You don’t need to bean count your copper pieces to say you use the treasure you found in the last adventure to pay some people to build you a house. That’s not the complaint. Again, stop assuming things about my argument that I don’t actually say. But why bother when the things I spend the gold on are not directly relevant to the adventures? Matt includes magic items for sale in the game. If he didn’t do that, they would have significantly less opportunity to spend their gold on things that had an impact on the adventures Critical Role focuses on. I’m not a big fan of magic item shops personally, but it is one way to make gold matter. That’s Matt doing the work of deciding what items to make available and how much to charge for them though. [/QUOTE]
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