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What's the point of gold?
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<blockquote data-quote="Sadras" data-source="post: 7518956" data-attributes="member: 6688277"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23751" target="_blank">Maxperson</a></u></strong></em>, I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6779196" target="_blank">Charlaquin</a></u></strong></em>'s issue, and he may correct me where I'm misstating him, is that unless one incorporates the purchasing and management of castles, homesteads, ships, businesses and/or staff/crew the direct influence of gold is reduced to the acquisition of magical items (which I have to agree with him is hardly exciting), bribery (again mostly inconsequential), advice/services (not dynamic enough) and the purchasing of equipment (hardly relevant given its blandness). [Disclaimer: I have not gone through Xanathar's in depth]</p><p></p><p>To Charlaquin the decision points the above spend necessitate are not exciting and meaningful enough. He believes it requires an active DM to stress wealth in the game that will encourage meaningful decisions. I kind of agree with him on this as I'm one of those DM's that had to work to make wealth matter.</p><p>One of my campaigns was called <em>Darokin: The Accounting</em>, it doesn't get much more than that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lifestyle tendencies, fine and masterwork items and interesting services that provide mechanical output and consequences do provide more meaningful choices for PCs without the reliance of DM work.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7518956, member: 6688277"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23751"]Maxperson[/URL][/U][/B][/I], I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6779196"]Charlaquin[/URL][/U][/B][/I]'s issue, and he may correct me where I'm misstating him, is that unless one incorporates the purchasing and management of castles, homesteads, ships, businesses and/or staff/crew the direct influence of gold is reduced to the acquisition of magical items (which I have to agree with him is hardly exciting), bribery (again mostly inconsequential), advice/services (not dynamic enough) and the purchasing of equipment (hardly relevant given its blandness). [Disclaimer: I have not gone through Xanathar's in depth] To Charlaquin the decision points the above spend necessitate are not exciting and meaningful enough. He believes it requires an active DM to stress wealth in the game that will encourage meaningful decisions. I kind of agree with him on this as I'm one of those DM's that had to work to make wealth matter. One of my campaigns was called [I]Darokin: The Accounting[/I], it doesn't get much more than that. :) Lifestyle tendencies, fine and masterwork items and interesting services that provide mechanical output and consequences do provide more meaningful choices for PCs without the reliance of DM work. [/QUOTE]
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What's the point of gold?
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