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What's the point of gold?
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<blockquote data-quote="Maxperson" data-source="post: 7519017" data-attributes="member: 23751"><p>This seems similar(if I'm understanding this) to saying that unless one incorporates classes other than fighter, players will only play fighters, which is going to be boring not long after the first campaign. The players simply have to choose other classes, just as they simply have to choose other ways to spend money like castles, ships, businesses, etc., in order to break out of rut. </p><p></p><p>I'm curious what the issue is with 5e, though. The list of things to spend money on that you mention, magic items, bribery, services and equipment have been the staple of what you can spend money on in pretty much any edition. A few editions had a price list for castles and such, but you still had to choose to buy those to make them relevant, just like you do in 5e. I'm really not seeing a difference in what you can spend gold on in 5e vs. the other editions.</p><p></p><p></p><p></p><p>This goes back to what I was saying earlier in the thread. Proactive players make a huge difference. If the players are going to sit back until the DM puts things for sale in front of them, then yes, it's going to be much more work for the DM. If they are going to be proactive and come to the DM with the things that they want to spend gold on, it's really easy for the DM.</p><p></p><p></p><p></p><p>Was one of the local guilds called PricewaterhouseCoopers? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 7519017, member: 23751"] This seems similar(if I'm understanding this) to saying that unless one incorporates classes other than fighter, players will only play fighters, which is going to be boring not long after the first campaign. The players simply have to choose other classes, just as they simply have to choose other ways to spend money like castles, ships, businesses, etc., in order to break out of rut. I'm curious what the issue is with 5e, though. The list of things to spend money on that you mention, magic items, bribery, services and equipment have been the staple of what you can spend money on in pretty much any edition. A few editions had a price list for castles and such, but you still had to choose to buy those to make them relevant, just like you do in 5e. I'm really not seeing a difference in what you can spend gold on in 5e vs. the other editions. This goes back to what I was saying earlier in the thread. Proactive players make a huge difference. If the players are going to sit back until the DM puts things for sale in front of them, then yes, it's going to be much more work for the DM. If they are going to be proactive and come to the DM with the things that they want to spend gold on, it's really easy for the DM. Was one of the local guilds called PricewaterhouseCoopers? :p [/QUOTE]
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