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What's the point of gold?
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<blockquote data-quote="Charlaquin" data-source="post: 7519573" data-attributes="member: 6779196"><p>Yes, but your analogy ignored the fact that only some things you can spend gold on has mechanical effects, whereas all classes have mechanical effects.</p><p></p><p></p><p>Yeah, but there weren’t a lot of people complaining about 1e and 2e on the internet, given the lack of internet at the time.</p><p></p><p></p><p>Work on the DM’s part. </p><p></p><p></p><p>I’m going to have to disagree that it encourages magic marts, but ok.</p><p></p><p></p><p>Yeah, philosophical difference is a good way to put it. You call that a sandbox, I’d call it a “find the fun” game. As a player, I hate when DMs do this, and as a DM, I wouldn’t want to put my players through it.</p><p></p><p></p><p>Well, sure, that’s the nature of D&D. But in my experience, players don’t generally abandon adventures they’re still engaged in. If this sort of meandering from one goal to another without completing them was a common occurrence in a game I was running, I would be very concerned that I wasn’t holding their interest.</p><p></p><p></p><p>So, if we’re storming the evil princes castle, how exactly do you make the fact that I maintained an aristocratic lifestyle during the last month of downtime relevant?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7519573, member: 6779196"] Yes, but your analogy ignored the fact that only some things you can spend gold on has mechanical effects, whereas all classes have mechanical effects. Yeah, but there weren’t a lot of people complaining about 1e and 2e on the internet, given the lack of internet at the time. Work on the DM’s part. I’m going to have to disagree that it encourages magic marts, but ok. Yeah, philosophical difference is a good way to put it. You call that a sandbox, I’d call it a “find the fun” game. As a player, I hate when DMs do this, and as a DM, I wouldn’t want to put my players through it. Well, sure, that’s the nature of D&D. But in my experience, players don’t generally abandon adventures they’re still engaged in. If this sort of meandering from one goal to another without completing them was a common occurrence in a game I was running, I would be very concerned that I wasn’t holding their interest. So, if we’re storming the evil princes castle, how exactly do you make the fact that I maintained an aristocratic lifestyle during the last month of downtime relevant? [/QUOTE]
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What's the point of gold?
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