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What's the point of gold?
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<blockquote data-quote="Maxperson" data-source="post: 7519961" data-attributes="member: 23751"><p>DM fiat is the greatest tool the DM has, and unless it's in the hands of a bad DM(rare), it's good for the players, too. Too many try to use it as if it were a bad word.</p><p></p><p></p><p></p><p>I didn't say that they didn't exist. What I implied, and am saying straight out now, is that if I didn't encounter them given the sheer numbers of D&D players I encountered, the complainers were in a small minority. </p><p></p><p></p><p></p><p>Acknowledgement and suggestions ARE support, even if meager. And I will absolutely grant you that the 5e support on this is very meager.</p><p></p><p></p><p></p><p>Unless the players have explicitly agreed to ride the railroad, a railroad is always a problem. </p><p></p><p></p><p></p><p>It's actually a lot of fun. You still get to build encounters and stories. They just pertain to what the players have originated as their goals. If the players suddenly decide to go to the Northern Barbarian Tribes and take them over, you prepare for that. If during that story they become fast friends with some of the barbarians and shift from take-over to ally, and then join them to fight the frost giants, you prepare for that. You're reactive, but still creating stories and encounters, and at the same time the PCs truly are the driving force of the story, rather than just being along for the ride.</p><p></p><p></p><p></p><p>If you were in my game, you'd probably quit. The "fun part of the game" is only about a third to half, depending on the situation, of my game. The rest is the "amazingly fun part of the game" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I would encourage that sort of player to go find a more compatible game. Not out of any kind of malice, but because people should enjoy themselves when playing D&D. My game wouldn't be to that person's liking, but someone else's would be.</p><p></p><p></p><p></p><p>I strongly disagree with this. When you codify that sort of thing, you are stifling creativity. People see that the book lays out A, B, and C as the ways to use aristocracy, which causes them to not even try to think up D-Z, which are also ways to use aristocracy. If the game is going to go into this at all, it should just be some sort of vague statement to the players and DM to be creative with how the uses for gold can impact the game in a positive manner for the PCs. </p><p></p><p>Encourage the creativity. Don't stifle it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7519961, member: 23751"] DM fiat is the greatest tool the DM has, and unless it's in the hands of a bad DM(rare), it's good for the players, too. Too many try to use it as if it were a bad word. I didn't say that they didn't exist. What I implied, and am saying straight out now, is that if I didn't encounter them given the sheer numbers of D&D players I encountered, the complainers were in a small minority. Acknowledgement and suggestions ARE support, even if meager. And I will absolutely grant you that the 5e support on this is very meager. Unless the players have explicitly agreed to ride the railroad, a railroad is always a problem. It's actually a lot of fun. You still get to build encounters and stories. They just pertain to what the players have originated as their goals. If the players suddenly decide to go to the Northern Barbarian Tribes and take them over, you prepare for that. If during that story they become fast friends with some of the barbarians and shift from take-over to ally, and then join them to fight the frost giants, you prepare for that. You're reactive, but still creating stories and encounters, and at the same time the PCs truly are the driving force of the story, rather than just being along for the ride. If you were in my game, you'd probably quit. The "fun part of the game" is only about a third to half, depending on the situation, of my game. The rest is the "amazingly fun part of the game" ;) I would encourage that sort of player to go find a more compatible game. Not out of any kind of malice, but because people should enjoy themselves when playing D&D. My game wouldn't be to that person's liking, but someone else's would be. I strongly disagree with this. When you codify that sort of thing, you are stifling creativity. People see that the book lays out A, B, and C as the ways to use aristocracy, which causes them to not even try to think up D-Z, which are also ways to use aristocracy. If the game is going to go into this at all, it should just be some sort of vague statement to the players and DM to be creative with how the uses for gold can impact the game in a positive manner for the PCs. Encourage the creativity. Don't stifle it. [/QUOTE]
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