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What's the point of gold?
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<blockquote data-quote="CapnZapp" data-source="post: 7520088" data-attributes="member: 12731"><p>Why do you call it a "golden age" when the one thing missing - official 1PP support - isn't available?</p><p></p><p>This edition isn't prior editions. Just like you wouldn't tell a gamer "you don't need the 5E MM, you have lots of monster stats for prior editions".</p><p></p><p></p><p>Sorry but now you're either ignorant or you are arguing in bad faith.</p><p></p><p>These "convoluted" arguments boils down to a very simple chain of logic, which has been explained over and over again. It can't come as a surprise to you. </p><p></p><p>A game can't just hand out gold, it needs to provide ways to use gold too. And while downtime spending is supported, not all groups use or even like downtime. Crucially, official adventures assume little to no downtime. </p><p></p><p>Plus, to truly say the game supports backwards compatability, the lack of utility-based magic item pricing is a black hole in that support.</p><p></p><p>Characterizing the demand for "Official Magic Item Price Guide to Spend Loot and Adventure Better" to merely "some people want X, others want Y" is belittling and demeaning. It's dismissive of the real actual issues, and WotC should not be allowed to get away with heaping lots of gold on us in their adventures without taking responsibility for making sure it can be used within the context of that adventure. Anything less is <strong>broken</strong>.</p><p></p><p>And why do you dismiss the white elephant in the room - the fact that WotC has gambled (and won) on the fact that they can just dump an entire playing style. They show all the signs of changing the course of D&D into something that doesn't require nearly as much know-how and development resources. Creating robust utility-based guidelines is hard, and needs continued support. A one-off by a happy fan is falling far short of what's needed: official core rules that get the same attention from Sage Advice and errata as any other complex rules framework. </p><p></p><p>When I first heard of 5E, and that they admitted the failure of the 4E approach, I was enthused. Finally we would get robust high level play and improved parameters for magic pricing - two of the biggest weaknesses of 3E.</p><p></p><p>I am still waiting.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7520088, member: 12731"] Why do you call it a "golden age" when the one thing missing - official 1PP support - isn't available? This edition isn't prior editions. Just like you wouldn't tell a gamer "you don't need the 5E MM, you have lots of monster stats for prior editions". Sorry but now you're either ignorant or you are arguing in bad faith. These "convoluted" arguments boils down to a very simple chain of logic, which has been explained over and over again. It can't come as a surprise to you. A game can't just hand out gold, it needs to provide ways to use gold too. And while downtime spending is supported, not all groups use or even like downtime. Crucially, official adventures assume little to no downtime. Plus, to truly say the game supports backwards compatability, the lack of utility-based magic item pricing is a black hole in that support. Characterizing the demand for "Official Magic Item Price Guide to Spend Loot and Adventure Better" to merely "some people want X, others want Y" is belittling and demeaning. It's dismissive of the real actual issues, and WotC should not be allowed to get away with heaping lots of gold on us in their adventures without taking responsibility for making sure it can be used within the context of that adventure. Anything less is [B]broken[/B]. And why do you dismiss the white elephant in the room - the fact that WotC has gambled (and won) on the fact that they can just dump an entire playing style. They show all the signs of changing the course of D&D into something that doesn't require nearly as much know-how and development resources. Creating robust utility-based guidelines is hard, and needs continued support. A one-off by a happy fan is falling far short of what's needed: official core rules that get the same attention from Sage Advice and errata as any other complex rules framework. When I first heard of 5E, and that they admitted the failure of the 4E approach, I was enthused. Finally we would get robust high level play and improved parameters for magic pricing - two of the biggest weaknesses of 3E. I am still waiting. [/QUOTE]
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