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What's the point of gold?
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<blockquote data-quote="Charlaquin" data-source="post: 7520267" data-attributes="member: 6779196"><p>Sure. Assume the DM was unwilling to improvise, but the need to improvise just never arose because the things the players wanted to do happened to be the things the DM had already prepared for.</p><p></p><p></p><p>I find this sort of stark separation between “the portion of the game where there is minimal dice rolling” and “the portion of the game where rolling happens” to be not to my taste. It is my preference that, in all portions of the game, dice rolling should be kept to the minimum necessary because it disrupts narrative flow. By the same token, in all portions of the game, dice rolls should be used when necessary to resolve actions with uncertain outcomes. It is also my preference that the things players have the option to spend money on have clear, obvious impact on the game, to better align the player’s desires with their characters’ desires. For example, when considering what lifestyle to maintain, it is obvious my character would prefer a Comfortable or better lifestyle. On the other hand, as a player, the benefits of a comfortable lifestyle are not obvious to me, particularly when compared to, say, the benefits of a set of full plate. With the latter I know exactly what I’m getting for my money - a lower percent chance of being hit by attacks. With a Comfortable or better lifestyle, the benefits are not spelled out to me. Maybe my DM will take it into account when I’m interacting with various NPCs, maybe they won’t. And if they don’t tell me to roll with advantage due to my lifestyle or something, I won’t know even if they do take it into account. That makes it a less appealing option to me as a player than the armor is, potentially less appealing than it should be to my character. Currently, there is very, very little that a player can buy that has clear, reliable benefits, so players are often left with nothing they feel like isn’t a waste of their gold. </p><p></p><p></p><p>Did you quote the wrong section of my post here? Because the section you quoted was in response to your assertion that lack of things to spend gold on in 5e should not be treated as a general problem because you think the players who see it as a problem are in the minority and you can’t please everyone.</p><p></p><p></p><p>Right, but what I’m saying is, even if we proceed under the assumption that they’re in the minority, I still don’t think it isn’t something worth talking about. If you don’t see it as a problem, fine, but then why do you feel the need to detract from conversations between people who do see it as a problem about how to fix it by telling them you don’t think it’s a problem? They don’t really care if you think it’s a problem or not, they’re just looking for advice from other people who have confronted the problem about how to deal with it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7520267, member: 6779196"] Sure. Assume the DM was unwilling to improvise, but the need to improvise just never arose because the things the players wanted to do happened to be the things the DM had already prepared for. I find this sort of stark separation between “the portion of the game where there is minimal dice rolling” and “the portion of the game where rolling happens” to be not to my taste. It is my preference that, in all portions of the game, dice rolling should be kept to the minimum necessary because it disrupts narrative flow. By the same token, in all portions of the game, dice rolls should be used when necessary to resolve actions with uncertain outcomes. It is also my preference that the things players have the option to spend money on have clear, obvious impact on the game, to better align the player’s desires with their characters’ desires. For example, when considering what lifestyle to maintain, it is obvious my character would prefer a Comfortable or better lifestyle. On the other hand, as a player, the benefits of a comfortable lifestyle are not obvious to me, particularly when compared to, say, the benefits of a set of full plate. With the latter I know exactly what I’m getting for my money - a lower percent chance of being hit by attacks. With a Comfortable or better lifestyle, the benefits are not spelled out to me. Maybe my DM will take it into account when I’m interacting with various NPCs, maybe they won’t. And if they don’t tell me to roll with advantage due to my lifestyle or something, I won’t know even if they do take it into account. That makes it a less appealing option to me as a player than the armor is, potentially less appealing than it should be to my character. Currently, there is very, very little that a player can buy that has clear, reliable benefits, so players are often left with nothing they feel like isn’t a waste of their gold. Did you quote the wrong section of my post here? Because the section you quoted was in response to your assertion that lack of things to spend gold on in 5e should not be treated as a general problem because you think the players who see it as a problem are in the minority and you can’t please everyone. Right, but what I’m saying is, even if we proceed under the assumption that they’re in the minority, I still don’t think it isn’t something worth talking about. If you don’t see it as a problem, fine, but then why do you feel the need to detract from conversations between people who do see it as a problem about how to fix it by telling them you don’t think it’s a problem? They don’t really care if you think it’s a problem or not, they’re just looking for advice from other people who have confronted the problem about how to deal with it. [/QUOTE]
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