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What's the real reason we RP?
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<blockquote data-quote="Khaira" data-source="post: 3745440" data-attributes="member: 37069"><p>Why, indeed? Others have phrased it much more eloquently than I could possibly hope to.</p><p></p><p>I started a long time ago, in a galaxy, far far away ... ahem. I started up years and years ago, many eons ago, when the chat was owned by TSR. I had just been introduced to AD&D by my brother-in-law (dead, now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> ) whom, at that time, lived some five hours' drive away. Being only 14 or 15 at the time, transportation there wasn't precisely prudent.</p><p></p><p>I was searching around the TSR website, when I stumbled upon the link for that chat, and a description of ISRP. My first few characters were, needless to say, bombs ... at that age, how was I supposed to know that a character named 'Thor' would get a lot of flak? Heh heh.</p><p></p><p>My first serious - and nominally accepted - character was Evander Sunstrike, who went through his own incarnations; along with Pyrus, Essie, Kronos, Astrianna, and a slew of others, I had the time of my life.</p><p>I interacted with the likes of Draco of Zeradaith, Ren Scotson, the Redeemers of Teht, the Viyah Lemarg, the Turks, and a number of others who, quite frankly, got me hooked onto ISRP. I suppose that attracted me at first were the storylines: I was involved with the Redeemers, the Defenders of the Order of the Shield, and the Viyach Lemarg storylines, all in some capacity or another (and, no, not with the same character!). It was fun and thrilling to be part of a big storyline, to play D&D without dice, and a great form of creative expression.</p><p></p><p>Over time, real life took hold, Wizards took over, many individuals I knew moved on and way to grander schemes, and I lost touch with ISRP, except for the odd moments when I managed to sneak in. Wizards of the Coast eventually took over, and I generally stopped ISRPing - except, of course, on message boards such as the Map of the Planes. When Wizards closed, I was making a comeback, and transferred my 'stuff' over to here. </p><p></p><p>I've been influenced by a lot of great people over the years- Draco, Ren Scotson, Crescent Moon, Jaya Ballard, Kinetti - and continue to be awed by other great folks' creativity and ingenuity - Ruthia, Imreis, Jeajea, Fel/Brigid, and many of the Magi. ISRP is my home away from home, somewhere that I can cut loose (but not too loose!) and, despite all conflicts and issues, remains what it's meant to be: fun.</p><p></p><p>Why do I roleplay? Too many reasons to cite, too many people to name. Ultimately, however, it boils down to: because it's <strong>fun!</strong></p></blockquote><p></p>
[QUOTE="Khaira, post: 3745440, member: 37069"] Why, indeed? Others have phrased it much more eloquently than I could possibly hope to. I started a long time ago, in a galaxy, far far away ... ahem. I started up years and years ago, many eons ago, when the chat was owned by TSR. I had just been introduced to AD&D by my brother-in-law (dead, now :( ) whom, at that time, lived some five hours' drive away. Being only 14 or 15 at the time, transportation there wasn't precisely prudent. I was searching around the TSR website, when I stumbled upon the link for that chat, and a description of ISRP. My first few characters were, needless to say, bombs ... at that age, how was I supposed to know that a character named 'Thor' would get a lot of flak? Heh heh. My first serious - and nominally accepted - character was Evander Sunstrike, who went through his own incarnations; along with Pyrus, Essie, Kronos, Astrianna, and a slew of others, I had the time of my life. I interacted with the likes of Draco of Zeradaith, Ren Scotson, the Redeemers of Teht, the Viyah Lemarg, the Turks, and a number of others who, quite frankly, got me hooked onto ISRP. I suppose that attracted me at first were the storylines: I was involved with the Redeemers, the Defenders of the Order of the Shield, and the Viyach Lemarg storylines, all in some capacity or another (and, no, not with the same character!). It was fun and thrilling to be part of a big storyline, to play D&D without dice, and a great form of creative expression. Over time, real life took hold, Wizards took over, many individuals I knew moved on and way to grander schemes, and I lost touch with ISRP, except for the odd moments when I managed to sneak in. Wizards of the Coast eventually took over, and I generally stopped ISRPing - except, of course, on message boards such as the Map of the Planes. When Wizards closed, I was making a comeback, and transferred my 'stuff' over to here. I've been influenced by a lot of great people over the years- Draco, Ren Scotson, Crescent Moon, Jaya Ballard, Kinetti - and continue to be awed by other great folks' creativity and ingenuity - Ruthia, Imreis, Jeajea, Fel/Brigid, and many of the Magi. ISRP is my home away from home, somewhere that I can cut loose (but not too loose!) and, despite all conflicts and issues, remains what it's meant to be: fun. Why do I roleplay? Too many reasons to cite, too many people to name. Ultimately, however, it boils down to: because it's [B]fun![/B] [/QUOTE]
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