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What's the real reason we RP?
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<blockquote data-quote="Lace_Letharia" data-source="post: 3746192" data-attributes="member: 42177"><p>Why FIRST came to the ISRP. Way back after reading the LOTR (book) set, and then came across the Dragonlance Chronicles, Tanis Half-Elven, Sturm Brightbalde, Raistlin Majere, Tasslehoff Burrfoot, Flint Fireforge, and being a very young impressionable mind with all the curiousity and imagination of a child, it opened up a whole new world. </p><p></p><p>Netscape search engines I think brought me to find TSR way back in the day, and I used to lurk in the chat room to see how things were played out. The lurking didn't last long, maybe an hour here, an hour there for a few days before a character would form. Unfortunately I didn't have the D&D background that a lot of well known characters have, but thats what made it so great. It was the freedom of thought, it was the freedom of expression, it was the freedom to see how creative your character could get. I absolutely loved that.</p><p></p><p>I loved how certain characters would have their own signature thing, some cracked knuckles, some carried dressing rooms with them behind them, well not quite, but almost. Others had daggers flying into rooms as their entrance. Everyone likes to be able to put their stamp somewhere. And what the CRT allowed all so many years ago and through the years with its various hats has been a place to allow each of us to do just that.</p><p></p><p>In all of our minds, we each have characters we will never forget. Some much like the bargolem, foodgolem become imprinted onto our mind and never forgotten. I enjoyed the open door policy, the welcoming atmosphere, the friendly if sometimes misbegotten company to be had within the CRT environment. I've enjoyed the ability to turn the leaf over, on what could be a very normal, non creative lifestyle, just to see whats on the other side. </p><p></p><p>Thats what happens when you allow your creativity freedom. </p><p></p><p>That's not the only reason, but its the friendships that develop. Yes we all have I'm sure experienced the getting too attached to your character thing that can occur. Everyone has a spill once in awhile. What matters though is who's there to pick you up afterwards. Over the years I've gained quite a few friends from the CRT setting, IC/OOC wise both. </p><p></p><p>So mainly, the opportunity to let the creative juices flow, and also the friends you come back to wave at, even electronically, it still feels good. </p><p></p><p>Its a sad thing when people lose sight of that, but you know what. I'll still be there with a friendly smile, and a hand up at the end of the day. Its THAT, and others with the same outlook, that make me venture back.</p></blockquote><p></p>
[QUOTE="Lace_Letharia, post: 3746192, member: 42177"] Why FIRST came to the ISRP. Way back after reading the LOTR (book) set, and then came across the Dragonlance Chronicles, Tanis Half-Elven, Sturm Brightbalde, Raistlin Majere, Tasslehoff Burrfoot, Flint Fireforge, and being a very young impressionable mind with all the curiousity and imagination of a child, it opened up a whole new world. Netscape search engines I think brought me to find TSR way back in the day, and I used to lurk in the chat room to see how things were played out. The lurking didn't last long, maybe an hour here, an hour there for a few days before a character would form. Unfortunately I didn't have the D&D background that a lot of well known characters have, but thats what made it so great. It was the freedom of thought, it was the freedom of expression, it was the freedom to see how creative your character could get. I absolutely loved that. I loved how certain characters would have their own signature thing, some cracked knuckles, some carried dressing rooms with them behind them, well not quite, but almost. Others had daggers flying into rooms as their entrance. Everyone likes to be able to put their stamp somewhere. And what the CRT allowed all so many years ago and through the years with its various hats has been a place to allow each of us to do just that. In all of our minds, we each have characters we will never forget. Some much like the bargolem, foodgolem become imprinted onto our mind and never forgotten. I enjoyed the open door policy, the welcoming atmosphere, the friendly if sometimes misbegotten company to be had within the CRT environment. I've enjoyed the ability to turn the leaf over, on what could be a very normal, non creative lifestyle, just to see whats on the other side. Thats what happens when you allow your creativity freedom. That's not the only reason, but its the friendships that develop. Yes we all have I'm sure experienced the getting too attached to your character thing that can occur. Everyone has a spill once in awhile. What matters though is who's there to pick you up afterwards. Over the years I've gained quite a few friends from the CRT setting, IC/OOC wise both. So mainly, the opportunity to let the creative juices flow, and also the friends you come back to wave at, even electronically, it still feels good. Its a sad thing when people lose sight of that, but you know what. I'll still be there with a friendly smile, and a hand up at the end of the day. Its THAT, and others with the same outlook, that make me venture back. [/QUOTE]
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