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What's the tone of your campaign?
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<blockquote data-quote="spectre72" data-source="post: 1529389" data-attributes="member: 18885"><p><strong>medium magic, high fantasy game with a splash of reality</strong></p><p></p><p>Well the only campaign I am currently running is a PBEM game set in Kalamar (modified by me to include more items from other sources).</p><p></p><p>Many people have asked me why I chose this realm, and my response would be that I did not want the baggage that comes along with the Forgotten Realms or Greyhawk. Also, most players are not familiar with Kalamar so I can customize it as I wish without complaints from anyone.</p><p></p><p>I have found that the tone in a PBEM is much different than a face to face game since character (and player) interaction happens exclusively by e-mail.</p><p></p><p>This has caused a shift from my usual style, but the players are not complaining.</p><p></p><p>The result is a medium magic, high fantasy game with a splash of reality set in a PG-13 (R rated events happen, but in a fade to black sort of way <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) environment.</p><p></p><p>So far we have 3 characters in relationships with NPC's, and 2 of these have resulted in marriages in game (including a crossbow marriage).</p><p></p><p>Magic is not readily available from shops, but much exists to be found as the characters explore the realm.</p><p></p><p>Combat has happened quite a bit, but we have weeks where characters interacted with each other and the people in the town where they were adventuring.</p><p></p><p>Also of note is that combat is deadly, and since I have been playing since 1st edition I have no problem killing a PC or two when it furthers the plot.</p><p></p><p>The Group has been playing in an area of Kalamar where there is alot of open frontier (according to my maps anyways), and opportunities for adventure have been abundant.</p><p></p><p>As the characters progress they will find more magic that has been "Lost" for generations, and these discoveries will lead them to discover what happened to the level of magic in my version of Kalamar.</p><p></p><p>I also have quite a bit of seafaring planned for the group, and am just embarking on "The Sinister Secret of Saltmarsh" and related adventures.</p><p></p><p>Source books for the campaign include the core rule books, Legends and Lore Series from FFG (Seafarers Guide, Path of Magic, Traps and Treachery, Wildscape, …etc.), and quite a few Necromancer Games adventures.</p></blockquote><p></p>
[QUOTE="spectre72, post: 1529389, member: 18885"] [b]medium magic, high fantasy game with a splash of reality[/b] Well the only campaign I am currently running is a PBEM game set in Kalamar (modified by me to include more items from other sources). Many people have asked me why I chose this realm, and my response would be that I did not want the baggage that comes along with the Forgotten Realms or Greyhawk. Also, most players are not familiar with Kalamar so I can customize it as I wish without complaints from anyone. I have found that the tone in a PBEM is much different than a face to face game since character (and player) interaction happens exclusively by e-mail. This has caused a shift from my usual style, but the players are not complaining. The result is a medium magic, high fantasy game with a splash of reality set in a PG-13 (R rated events happen, but in a fade to black sort of way ;) ) environment. So far we have 3 characters in relationships with NPC's, and 2 of these have resulted in marriages in game (including a crossbow marriage). Magic is not readily available from shops, but much exists to be found as the characters explore the realm. Combat has happened quite a bit, but we have weeks where characters interacted with each other and the people in the town where they were adventuring. Also of note is that combat is deadly, and since I have been playing since 1st edition I have no problem killing a PC or two when it furthers the plot. The Group has been playing in an area of Kalamar where there is alot of open frontier (according to my maps anyways), and opportunities for adventure have been abundant. As the characters progress they will find more magic that has been "Lost" for generations, and these discoveries will lead them to discover what happened to the level of magic in my version of Kalamar. I also have quite a bit of seafaring planned for the group, and am just embarking on "The Sinister Secret of Saltmarsh" and related adventures. Source books for the campaign include the core rule books, Legends and Lore Series from FFG (Seafarers Guide, Path of Magic, Traps and Treachery, Wildscape, …etc.), and quite a few Necromancer Games adventures. [/QUOTE]
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