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What's Up With D&D? for Monday, 12 December 2011
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<blockquote data-quote="Gaming Tonic" data-source="post: 5748054" data-attributes="member: 6679316"><p>[align=right]http://wizards.com/dnd/images/406_CharacterTheme.jpg[/align]</p><p><span style="font-size: 12px">This week I flew to Wizards of the Coast and got an excellent look at just how hard people have to work to bring you the latest in Dungeons & Dragons products. I got a chance to talk with Mike Mearls, head of R&D, so read on for his responses to questions about disarm, house rules, and his personal gaming tastes. Lots of great stuff on the way but let's get started with what was delivered to us last week.</span></p><p><span style="font-size: 12px"></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-size: 12px"><a href="http://wizards.com/dnd/Article.aspx?x=dnd/dra/201112nerath" target="_blank">Nerathi Legends: Rangers of Cernall</a> by Richard Baker in <em>Dragon 406</em> details a new organization for use in your game. We get a great look at background and power structure, as well as locations and a new magic item, The Silver Clasp. Even if you don't adventure in Cernall you can find a home for this piece in your game.</span><br /> <br /> <span style="font-size: 12px">[*]Shelly Mazzanoble sits down with Ethan Gilsdorf from <em>Wired.com</em> for his <a href="http://www.wired.com/geekdad/2011/12/qa-with-shelly-mazzanoble-author-of-everything-i-need-to-know-i-learned-from-dungeons-dragons" target="_blank">Geek Dad article</a>. Shelly is very spirited and passionate about D&D and it shows in this interview. Ethan is an excellent writer and has been playing rpg's for years. Check out his book, <a href="http://www.ethangilsdorf.com/synopsis/" target="_blank"><em>Fantasy Freaks and Gaming Geeks</em></a>.</span> <br /> <br /> <span style="font-size: 12px">[*]<a href="http://wizards.com/dnd/Article.aspx?x=dnd/dra/knave" target="_blank">Black Hearted Knave</a> by Robert J. Schwalb delivers another theme for your campaign. This theme is for those characters who walk the line between villain and hero and usually meet an end with a little character on character violence. That is alright because sometimes those are the best stories when told later.</span><br /> <br /> <span style="font-size: 12px">[*]<a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20111206" target="_blank">The Temperature of the Rules</a> in Legends & Lore by Monte Cook the rules and how the DM applies them or sticks to them in their game is examined. This furthers Monte's exploration into what you like and want in your D&D game. If you don't answer the poll questions at the end of the article that is a huge mistake. Feedback is important, your feedback is priceless.</span><br /> <br /> <span style="font-size: 12px">[*]Rich Baker throws out answers in <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ro3/20111212" target="_blank">Rule of Three</a> to the questions you submitted. This week it is subclasses, the use, or lack of rituals in your game, and decision paralysis. This is an honest look and set of answers to some common questions that have plagued game tables.</span> <br /> <br /> <span style="font-size: 12px">[*]<a href="http://wizards.com/dnd/Article.aspx?x=dnd/4dmxp/20111208" target="_blank">Riot Acts</a> in The Dungeon Master Experience by Chris Perkins talks...wait for it...epic tier. We all know epic has needed some support for some time and in this article Chris looks at how to take care of that support for yourself as well as dispelling some of the myths about the deadly factor in high level D&D.</span> <br /> <br /> <span style="font-size: 12px">[*]<a href="http://wizards.com/dnd/Article.aspx?x=dnd/drdd/20111206" target="_blank">The Book of Vile Darkness</a> in Design & Development by Robert J. Schwalb gives you a behind the scenes look at the angst and hard work that go into producing a book. Especially a book that Monte Cook did the previous version for the last edition. EN World.org is talking about this on the forums <a href="http://www.enworld.org/forum/4e-discussion/314872-design-development-bovd.html" target="_blank">here</a>.</span> <br /> <br /> <span style="font-size: 12px">[*]Keith Baker examines <a href="http://wizards.com/dnd/Article.aspx?x=dnd/dra/201112eoe" target="_blank">The Trust</a> in Eye on Eberron and Khorvaire will never be the same. An intelligence organization that uses gnomes is great. I am admittedly for some reason a fan of the gnomes, so power to the little people. This is a great piece and I wish I had it when I played Castar my gnome wizard from Zilargo. I admitted that publicly now moving on.</span></span></li> </ul><p></p><p><span style="font-size: 12px">So I asked Mike Mearls a few questions about the disarm mechanic and his taste in rpg's in general and here are his responses. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">EN World.org: Why was the decision made to leave out a disarm mechanic in 4E?</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Mearls: Didn't fighters have it hard enough in previous editions? It would have applied to the fighter more than other classes, or martial characters anyway. It wouldn't have applied to all monsters and would have taken away from the importance of the monsters it did apply to.</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">EN World.org: What sort of house-rules do you use in your own 4th Edition D&D games?:</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Mearls: Unfortunately I don't get to do much with house rules since I am usually testing something. I get to make a lot of monsters which give my players variety and surprise.</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">EN World.org: What is your favorite class to play? What is your least favorite class to play?:</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Mearls: Wizards are my favorite and warlocks can be cursed.</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Thanks to Mike for taking the time to talk rpg's with a fan, and to all the people at Wizards of the Coast for listening to what the gamers have to say.</span></p><p><span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Gaming Tonic, post: 5748054, member: 6679316"] [align=right]http://wizards.com/dnd/images/406_CharacterTheme.jpg[/align] [SIZE="3"]This week I flew to Wizards of the Coast and got an excellent look at just how hard people have to work to bring you the latest in Dungeons & Dragons products. I got a chance to talk with Mike Mearls, head of R&D, so read on for his responses to questions about disarm, house rules, and his personal gaming tastes. Lots of great stuff on the way but let's get started with what was delivered to us last week. [LIST][*][SIZE="3"][URL="http://wizards.com/dnd/Article.aspx?x=dnd/dra/201112nerath"]Nerathi Legends: Rangers of Cernall[/URL] by Richard Baker in [I]Dragon 406[/I] details a new organization for use in your game. We get a great look at background and power structure, as well as locations and a new magic item, The Silver Clasp. Even if you don't adventure in Cernall you can find a home for this piece in your game.[/SIZE] [SIZE="3"][*]Shelly Mazzanoble sits down with Ethan Gilsdorf from [I]Wired.com[/I] for his [URL="http://www.wired.com/geekdad/2011/12/qa-with-shelly-mazzanoble-author-of-everything-i-need-to-know-i-learned-from-dungeons-dragons"]Geek Dad article[/URL]. Shelly is very spirited and passionate about D&D and it shows in this interview. Ethan is an excellent writer and has been playing rpg's for years. Check out his book, [URL="http://www.ethangilsdorf.com/synopsis/"][I]Fantasy Freaks and Gaming Geeks[/I][/URL].[/SIZE] [SIZE="3"][*][URL="http://wizards.com/dnd/Article.aspx?x=dnd/dra/knave"]Black Hearted Knave[/URL] by Robert J. Schwalb delivers another theme for your campaign. This theme is for those characters who walk the line between villain and hero and usually meet an end with a little character on character violence. That is alright because sometimes those are the best stories when told later.[/SIZE] [SIZE="3"][*][URL="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20111206"]The Temperature of the Rules[/URL] in Legends & Lore by Monte Cook the rules and how the DM applies them or sticks to them in their game is examined. This furthers Monte's exploration into what you like and want in your D&D game. If you don't answer the poll questions at the end of the article that is a huge mistake. Feedback is important, your feedback is priceless.[/SIZE] [SIZE="3"][*]Rich Baker throws out answers in [URL="http://wizards.com/dnd/Article.aspx?x=dnd/4ro3/20111212"]Rule of Three[/URL] to the questions you submitted. This week it is subclasses, the use, or lack of rituals in your game, and decision paralysis. This is an honest look and set of answers to some common questions that have plagued game tables.[/SIZE] [SIZE="3"][*][URL="http://wizards.com/dnd/Article.aspx?x=dnd/4dmxp/20111208"]Riot Acts[/URL] in The Dungeon Master Experience by Chris Perkins talks...wait for it...epic tier. We all know epic has needed some support for some time and in this article Chris looks at how to take care of that support for yourself as well as dispelling some of the myths about the deadly factor in high level D&D.[/SIZE] [SIZE="3"][*][URL="http://wizards.com/dnd/Article.aspx?x=dnd/drdd/20111206"]The Book of Vile Darkness[/URL] in Design & Development by Robert J. Schwalb gives you a behind the scenes look at the angst and hard work that go into producing a book. Especially a book that Monte Cook did the previous version for the last edition. EN World.org is talking about this on the forums [URL="http://www.enworld.org/forum/4e-discussion/314872-design-development-bovd.html"]here[/URL].[/SIZE] [SIZE="3"][*]Keith Baker examines [URL="http://wizards.com/dnd/Article.aspx?x=dnd/dra/201112eoe"]The Trust[/URL] in Eye on Eberron and Khorvaire will never be the same. An intelligence organization that uses gnomes is great. I am admittedly for some reason a fan of the gnomes, so power to the little people. This is a great piece and I wish I had it when I played Castar my gnome wizard from Zilargo. I admitted that publicly now moving on.[/SIZE] [/LIST] So I asked Mike Mearls a few questions about the disarm mechanic and his taste in rpg's in general and here are his responses. EN World.org: Why was the decision made to leave out a disarm mechanic in 4E? [B]Mearls: Didn't fighters have it hard enough in previous editions? It would have applied to the fighter more than other classes, or martial characters anyway. It wouldn't have applied to all monsters and would have taken away from the importance of the monsters it did apply to.[/B] EN World.org: What sort of house-rules do you use in your own 4th Edition D&D games?: [B]Mearls: Unfortunately I don't get to do much with house rules since I am usually testing something. I get to make a lot of monsters which give my players variety and surprise.[/B] EN World.org: What is your favorite class to play? What is your least favorite class to play?: [B]Mearls: Wizards are my favorite and warlocks can be cursed.[/B] Thanks to Mike for taking the time to talk rpg's with a fan, and to all the people at Wizards of the Coast for listening to what the gamers have to say. [/SIZE] [/QUOTE]
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