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What's Up With D&D? for Monday, 31 October 2011
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<blockquote data-quote="Alphastream" data-source="post: 5722888" data-attributes="member: 11365"><p>I don't follow what you are saying. Oriental Adventures <u>was</u> released for 3rd edition. It used the L5R Rokugan setting, but it offered a good deal of content (and many adventures to play through the living campaign).</p><p></p><p>The material in this issue is a miniature sourcebook worth of material. 85 pages cover: magic items/martial arts styles, an ecology/race/monster/monster theme power, PC themes, class build with powers and magic, honor rules and powers, another set of themes, another PC build with powers, a class guide with powers, a town setting with adventure hooks, an adventure with monsters for the setting, and a monster update. </p><p></p><p>You have enough material to run a Kara-Tur themed campaign, but everyone that doesn't care for the theme can still use the vast majority of the content. And if you subscribe to DDI, you received this all without any additional cost. I think this may be one of the finest issues of the "magazines" in a long time and a pretty good model for what WotC can do in the future for other settings and concepts. </p><p></p><p>The best thing is DDI can do that without taking away from other settings. We still saw articles for Dark Sun, FR, Eberron, and Neverwinter (continuing an impressive series of adventures for that setting book).</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5722888, member: 11365"] I don't follow what you are saying. Oriental Adventures [U]was[/U] released for 3rd edition. It used the L5R Rokugan setting, but it offered a good deal of content (and many adventures to play through the living campaign). The material in this issue is a miniature sourcebook worth of material. 85 pages cover: magic items/martial arts styles, an ecology/race/monster/monster theme power, PC themes, class build with powers and magic, honor rules and powers, another set of themes, another PC build with powers, a class guide with powers, a town setting with adventure hooks, an adventure with monsters for the setting, and a monster update. You have enough material to run a Kara-Tur themed campaign, but everyone that doesn't care for the theme can still use the vast majority of the content. And if you subscribe to DDI, you received this all without any additional cost. I think this may be one of the finest issues of the "magazines" in a long time and a pretty good model for what WotC can do in the future for other settings and concepts. The best thing is DDI can do that without taking away from other settings. We still saw articles for Dark Sun, FR, Eberron, and Neverwinter (continuing an impressive series of adventures for that setting book). [/QUOTE]
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