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What's wrong with a human-centric fantasy world?
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<blockquote data-quote="delericho" data-source="post: 6490852" data-attributes="member: 22424"><p>It's certainly my preference that a player who chooses a non-human race should do so because they want their character to, in some sense, be distinctly non-human. That is, because dwarves are not simply short humans with beards, I would prefer to see a dwarven PC reflect some of that.</p><p></p><p>Indeed, even when the player is playing against type, for example by playing a dwarven wizard, I would still expect that "against type" to have a dwarven flavour. To give an example from Star Trek, Worf is distinctly different from other Klingons by virtue of his upbringing, but he is still not simply human in his thinking - his rebellions against the Klingon norm are still <em>Klingon</em> rebellions against that norm.</p><p></p><p>And, yes, it's something of a pet peeve of mine when a player chooses PC race solely for the mechanical aspects of the race (usually the ability modifiers), and then promptly ignores anything and everything 'dwarven' (or elven, or whatever) about the character.</p><p></p><p>But all that said... ultimately, it's the player's character. There is a multitude of things that I as DM am in charge of, and the PCs are one of very few that I'm not. So, if a player can't be bothered role-playing the race he has chosen, or even if he really chose the race purely for that +2 Con modifier, that's his prerogative.</p></blockquote><p></p>
[QUOTE="delericho, post: 6490852, member: 22424"] It's certainly my preference that a player who chooses a non-human race should do so because they want their character to, in some sense, be distinctly non-human. That is, because dwarves are not simply short humans with beards, I would prefer to see a dwarven PC reflect some of that. Indeed, even when the player is playing against type, for example by playing a dwarven wizard, I would still expect that "against type" to have a dwarven flavour. To give an example from Star Trek, Worf is distinctly different from other Klingons by virtue of his upbringing, but he is still not simply human in his thinking - his rebellions against the Klingon norm are still [i]Klingon[/i] rebellions against that norm. And, yes, it's something of a pet peeve of mine when a player chooses PC race solely for the mechanical aspects of the race (usually the ability modifiers), and then promptly ignores anything and everything 'dwarven' (or elven, or whatever) about the character. But all that said... ultimately, it's the player's character. There is a multitude of things that I as DM am in charge of, and the PCs are one of very few that I'm not. So, if a player can't be bothered role-playing the race he has chosen, or even if he really chose the race purely for that +2 Con modifier, that's his prerogative. [/QUOTE]
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What's wrong with a human-centric fantasy world?
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