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What's wrong with a human-centric fantasy world?
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<blockquote data-quote="Astrosicebear" data-source="post: 6490893" data-attributes="member: 67017"><p>This is certainly achievable, but you have to develop the lore of the world you put them in. A small paragraph or two should do the trick. Let the players help define the lore of the fringe races. They can play whatever they want, but make sure they know the uncommon and rare races are indeed rare, and an "off-color" mix of race class would be cool, but very unique.</p><p></p><p>So lets say your human-centrist world is at the end of golden era. The great human empire failed 100 years ago, and fighting between provinces tore much of the empire apart. All thats left is provincial land holders desperately trying to retain their lands against usurpers, bandits, and barbarians, all while upstart kings come and go.</p><p></p><p>Elves of all kinds are all but extinct. Hunted to extinction by their age old war with the Orcs. Only a handful of elves exist and most were powerful magisters in the old empire, now forced to be reclusive sages or hermits. The Orcs on the other hand, a once mighty and proud race that was the Human empire's greatest ally, was reduced to near mindless savages by the Elves magical rituals at the end of their war, hundreds of years ago. Now most full orcs are savage beasts roaming the wilds, barely able to form social tribes. Half-orcs on the other hand are quite numerous and were used for the last 300 years as slaves in the Empire. Looked down upon all as less than human, they are treated with disdain and rarely pittied.</p><p></p><p>All other races are extremly rare and fringe.</p><p></p><p>But see, if you give your players a start and then define some extra mechanical based lore, it helps... so you could say elves are very adept at magic and tend to be wizards and sorcerers. Half orcs tend to be barbarians and fighters. They can play other combos, but they need a great story to go with it.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6490893, member: 67017"] This is certainly achievable, but you have to develop the lore of the world you put them in. A small paragraph or two should do the trick. Let the players help define the lore of the fringe races. They can play whatever they want, but make sure they know the uncommon and rare races are indeed rare, and an "off-color" mix of race class would be cool, but very unique. So lets say your human-centrist world is at the end of golden era. The great human empire failed 100 years ago, and fighting between provinces tore much of the empire apart. All thats left is provincial land holders desperately trying to retain their lands against usurpers, bandits, and barbarians, all while upstart kings come and go. Elves of all kinds are all but extinct. Hunted to extinction by their age old war with the Orcs. Only a handful of elves exist and most were powerful magisters in the old empire, now forced to be reclusive sages or hermits. The Orcs on the other hand, a once mighty and proud race that was the Human empire's greatest ally, was reduced to near mindless savages by the Elves magical rituals at the end of their war, hundreds of years ago. Now most full orcs are savage beasts roaming the wilds, barely able to form social tribes. Half-orcs on the other hand are quite numerous and were used for the last 300 years as slaves in the Empire. Looked down upon all as less than human, they are treated with disdain and rarely pittied. All other races are extremly rare and fringe. But see, if you give your players a start and then define some extra mechanical based lore, it helps... so you could say elves are very adept at magic and tend to be wizards and sorcerers. Half orcs tend to be barbarians and fighters. They can play other combos, but they need a great story to go with it. [/QUOTE]
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