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What's wrong with high-level/epic play?
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<blockquote data-quote="Spatula" data-source="post: 4605600" data-attributes="member: 2198"><p>I thought that getting rid of that was one of the design goals of 4e - the math was supposed to keep the game in the same "sweet spot" range for levels 1-30. Rolling dice is fun, we want to roll dice. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It could simply be that this sort of thing was deemed to not be a big problem because of the escape abilities that epic-level characters have - the "once a day, when you die" type stuff. Sure you got auto-hit, but you can negate it, or ignore it, or spontaneously recover from it.</p><p></p><p>Skill challenges! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Yeah, I'll buy that. It looks problematic but I can definitely see how it might turn out otherwise in play.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4605600, member: 2198"] I thought that getting rid of that was one of the design goals of 4e - the math was supposed to keep the game in the same "sweet spot" range for levels 1-30. Rolling dice is fun, we want to roll dice. :) It could simply be that this sort of thing was deemed to not be a big problem because of the escape abilities that epic-level characters have - the "once a day, when you die" type stuff. Sure you got auto-hit, but you can negate it, or ignore it, or spontaneously recover from it. Skill challenges! ;) Yeah, I'll buy that. It looks problematic but I can definitely see how it might turn out otherwise in play. [/QUOTE]
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What's wrong with high-level/epic play?
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