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What's wrong with high-level/epic play?
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<blockquote data-quote="Upper_Krust" data-source="post: 4607129" data-attributes="member: 326"><p>Hi Mustrum! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Apologies for the slow reply - part time job kept me busy past 3 days.</p><p></p><p></p><p></p><p>Exactly.</p><p></p><p> </p><p></p><p>I think it was purposeful because the designers wanted to make the game get slightly harder and they hadn't contemplated taking the game above 30th. Personally I'm only planning on going to 60th (at least initially), which will take PCs up to Overgod status.</p><p></p><p>I think the game (math) will work at any level, but I think one 'problem' with 4E is the greater dependency on (multiple) monsters for encounters. Which means you need more monsters. So I plan on having three new tiers (Legendary, Immortal and Sidereal) packed with monsters rather than ten new tiers and spread the monsters out too thinly. I only have about 300 monster ideas (although with variants thats about 2000) and I'll be trying to cover the epic tier as well as my three new tiers.</p><p></p><p></p><p></p><p>It'll do for me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Are you?</p><p></p><p></p><p></p><p>I am planning on letting people retrain powers. While feats can be supplanted by Divine Abilities (these abilities are roughly about twice as powerful).</p><p></p><p>There will be a few small additions (Aura being one) but I don't want to really add anymore complexity than you would have at around 30th-level.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4607129, member: 326"] Hi Mustrum! :) Apologies for the slow reply - part time job kept me busy past 3 days. Exactly. I think it was purposeful because the designers wanted to make the game get slightly harder and they hadn't contemplated taking the game above 30th. Personally I'm only planning on going to 60th (at least initially), which will take PCs up to Overgod status. I think the game (math) will work at any level, but I think one 'problem' with 4E is the greater dependency on (multiple) monsters for encounters. Which means you need more monsters. So I plan on having three new tiers (Legendary, Immortal and Sidereal) packed with monsters rather than ten new tiers and spread the monsters out too thinly. I only have about 300 monster ideas (although with variants thats about 2000) and I'll be trying to cover the epic tier as well as my three new tiers. It'll do for me. ;) Are you? I am planning on letting people retrain powers. While feats can be supplanted by Divine Abilities (these abilities are roughly about twice as powerful). There will be a few small additions (Aura being one) but I don't want to really add anymore complexity than you would have at around 30th-level. [/QUOTE]
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What's wrong with high-level/epic play?
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