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What's Your Favorite House Rule?
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<blockquote data-quote="Emirikol" data-source="post: 7233190" data-attributes="member: 10638"><p>Every system that I've ever run:</p><p>1. Death is permanent. Always have a back up character. To help you if you don't know where to start, I've created a random character generator (Excel or Google Sheets) for every game we play.</p><p></p><p>2. Hero points/Action points/Inspiration/whatever it is in this system: You can only use them in SPECIAL ways if you have a reason. These include things like Story-Edits and Re-Rolls (beyond the simple +1 or 'advantage roll)</p><p>Examples:</p><p>* You can use a limited amount of reasons from the crappy, orphan-murder-hobo, 22-page background you wrote (keep writing..it doesn't matter to me)</p><p>* You can invoke actual scenario experiences your character has had during leveling</p><p>* Some games lend themselves better than others: D&D has soooooooooooooooooooooo much combat, that we usually don't bother allowing "story edits" or re-rolls. We just use the meaningless inspriation/+1/etc.</p><p> </p><p>3. Fumbles: My fumble rules, all games, work like this: You can drop yoru weapon out of reach, or you can do a crit on what you're fighting, but your weapon breaks (or becomes damaged)</p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 7233190, member: 10638"] Every system that I've ever run: 1. Death is permanent. Always have a back up character. To help you if you don't know where to start, I've created a random character generator (Excel or Google Sheets) for every game we play. 2. Hero points/Action points/Inspiration/whatever it is in this system: You can only use them in SPECIAL ways if you have a reason. These include things like Story-Edits and Re-Rolls (beyond the simple +1 or 'advantage roll) Examples: * You can use a limited amount of reasons from the crappy, orphan-murder-hobo, 22-page background you wrote (keep writing..it doesn't matter to me) * You can invoke actual scenario experiences your character has had during leveling * Some games lend themselves better than others: D&D has soooooooooooooooooooooo much combat, that we usually don't bother allowing "story edits" or re-rolls. We just use the meaningless inspriation/+1/etc. 3. Fumbles: My fumble rules, all games, work like this: You can drop yoru weapon out of reach, or you can do a crit on what you're fighting, but your weapon breaks (or becomes damaged) .. [/QUOTE]
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