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What's your favorites new subclass?
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<blockquote data-quote="Epic Meepo" data-source="post: 9134177" data-attributes="member: 57073"><p>But why do the roots and branches these World Tree barbarians are channeling have to sprout out of their weapons, and only out of their weapons? Can't the World Tree just manifest branches and roots at range, without having some arbitrary anchor to a weapon? Per the subclass write-up, apparently not. The roots and branches are sprouting out of the World Tree barbarian's weapons. Which, thematically, is tangential at best.</p><p></p><p>I'm okay with teleport and support barbarians. I'm okay with reach and topple barbarians. I could even see them being in the same subclass if the theme was "warping space" or something. ("You will never escape the orbit of my all-consuming rage!") But the theme is "cosmic tree." I'm not convinced slapping "its roots and branches" on a mechanically interesting effect is enough to justify its existence as a cosmic-tree-themed feature.</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9134177, member: 57073"] But why do the roots and branches these World Tree barbarians are channeling have to sprout out of their weapons, and only out of their weapons? Can't the World Tree just manifest branches and roots at range, without having some arbitrary anchor to a weapon? Per the subclass write-up, apparently not. The roots and branches are sprouting out of the World Tree barbarian's weapons. Which, thematically, is tangential at best. I'm okay with teleport and support barbarians. I'm okay with reach and topple barbarians. I could even see them being in the same subclass if the theme was "warping space" or something. ("You will never escape the orbit of my all-consuming rage!") But the theme is "cosmic tree." I'm not convinced slapping "its roots and branches" on a mechanically interesting effect is enough to justify its existence as a cosmic-tree-themed feature. [/QUOTE]
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