Random thoughts.
Wow, I would never have guessed this would take this long, and I wasn't expecting him to go down either, I figured he would have more HP than that.
This arena was frustratingly evil, I would have hated to have been stuck with a melee character in there, and I was really worried renau1g was going to have magic missle for the first half.
If you do this again, I think drop or limit the comsumables I used like 4 potions that fight.
The two attacks in a row from the ready action on closing was rough. Readying is kind of weird in terms of initiative, you do something response and then fall in front of them in the order seems counter intuitive.
I had good dex, I really wish I had included a crossbow in my equipment for some extra range, 10 squares seemed pretty paltry by the end there.
Wearing a mask was clever, information is very important. I wish I had thought of it, though I'm not sure it would have worked for a halfling.
Also I wasn't expecting a wizard, but the idea of hampering movement with flaming sphere was very strong.
[sblock=Character Sheet for the curious]
Joshua, level 2
Halfling, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
FINAL ABILITY SCORES
Str 8, Con 12, Dex 18, Int 12, Wis 10, Cha 18.
Starting Ability Scores
Str 8, Con 12, Dex 16, Int 12, Wis 10, Cha 16.
AC: 18 Fort: 13 Reflex: 17 Will: 17
HP: 29 Surges: 7 Surge Value: 7
Init: +9
TRAINED SKILLS
Insight +6, Thievery +12, Bluff +10, Arcana +7, Stealth +10.
FEATS
1: Skill Training (Stealth)
2: Improved Initiative
POWERS
At Will: Eldritch Blast: +6 vs Ref, 1d10+5
At Will: Eyebite: +6 vs Will, 1d6+6 and invisible to target until start of next turn and CA against target on first attack next turn (from wand).
Encounter: Dreadful Word: +6 vs Will, 2d8+5 and target takes -1 to Will until end of next turn.
Encounter: Second Chance: if an enemy hits you, you may force them to reroll.
Daily: Dread Star: +6 vs Will, 3d6+5 and target is immobilized until end of next turn and takes -2 to Will (save ends)
Daily: Repulsion Armour: Minor Action. Whenever an enemy moves adjacent you may push them 1 square as an immediate reaction, last until end of encounter.
Utility (Encounter): Ethereal Stride: Teleport 3 squares, gain +2 all def until end of next turn.
ITEMS
Master's Wand of Eyebite +1, Repulsion Leather Armor +1, Amulet of Protection +1, Potion of Healing x3, Potion of Clarity x2, Tanglefoot Bag x4
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