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General Tabletop Discussion
*Dungeons & Dragons
When a PC is dead and gone, what options do the players have at your table(s)?
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<blockquote data-quote="S'mon" data-source="post: 7496604" data-attributes="member: 463"><p>I normally have a fixed start level for all new PCs. Eg in my Stonehell Dungeon games PCs start at 5th level, bottom of Tier 2. If your example group was in Stonehell the Rogue's player would restart at 5th, so down one. There are PCs of level 5-8 currently, and when PCs start hitting Tier 3 (11th level) I will raise the start level, probably to 8th which I find works well as maximum start level in sandbox campaigns.</p><p></p><p>If I were running a tight AP type game, 2 or 3 below the highest living PC level works well. So if there are 18th level PCs, new PC starts at 15th. </p><p></p><p>I try to avoid creating any impression or notion that XP & levels go with the player rather than the PC, so new PC start level is the same for all. I don't want players thinking they are guaranteed </p><p>XP/levels through 'time served' or that levels are a pacing mechanism rather than an </p><p>earned achievement. But I also want new PCs to be able to contribute.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7496604, member: 463"] I normally have a fixed start level for all new PCs. Eg in my Stonehell Dungeon games PCs start at 5th level, bottom of Tier 2. If your example group was in Stonehell the Rogue's player would restart at 5th, so down one. There are PCs of level 5-8 currently, and when PCs start hitting Tier 3 (11th level) I will raise the start level, probably to 8th which I find works well as maximum start level in sandbox campaigns. If I were running a tight AP type game, 2 or 3 below the highest living PC level works well. So if there are 18th level PCs, new PC starts at 15th. I try to avoid creating any impression or notion that XP & levels go with the player rather than the PC, so new PC start level is the same for all. I don't want players thinking they are guaranteed XP/levels through 'time served' or that levels are a pacing mechanism rather than an earned achievement. But I also want new PCs to be able to contribute. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
When a PC is dead and gone, what options do the players have at your table(s)?
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