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<blockquote data-quote="Cadfan" data-source="post: 5168150" data-attributes="member: 40961"><p>I ask the players, out of game and out of character, to make sure that every session ends with some agreement on the course of action that will be undertaken in the next week's game. As long as they stick reasonably close to that system, there's never really a moment where the players are totally off the map since I can keep drawing the map in front of them as they travel, week by week.</p><p></p><p>Oh, and I stand with Fifth Element on the "change in response to player plans" vs "change in response to player beliefs" issue. I don't think it even counts as "changing" the game world if what is changing hasn't yet impacted the game at the table (there's a really, <em>really</em> fascinating philosophical issue lurking in the background here). Everything is just in potentia until it in some way affects the game. So if the players are trying to figure out a mystery, and they come up with a possible solution that's even smarter and cooler than what I came up with then yes, I happily adopt it and pretend that its what I was going to do all along. I try to make sure these conversations happen at the end of a gaming session, so that I can adapt and roll with the punches.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 5168150, member: 40961"] I ask the players, out of game and out of character, to make sure that every session ends with some agreement on the course of action that will be undertaken in the next week's game. As long as they stick reasonably close to that system, there's never really a moment where the players are totally off the map since I can keep drawing the map in front of them as they travel, week by week. Oh, and I stand with Fifth Element on the "change in response to player plans" vs "change in response to player beliefs" issue. I don't think it even counts as "changing" the game world if what is changing hasn't yet impacted the game at the table (there's a really, [I]really[/I] fascinating philosophical issue lurking in the background here). Everything is just in potentia until it in some way affects the game. So if the players are trying to figure out a mystery, and they come up with a possible solution that's even smarter and cooler than what I came up with then yes, I happily adopt it and pretend that its what I was going to do all along. I try to make sure these conversations happen at the end of a gaming session, so that I can adapt and roll with the punches. [/QUOTE]
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