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When a Spellcaster Dies and Shared Spells
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<blockquote data-quote="Rystil Arden" data-source="post: 3683868" data-attributes="member: 29014"><p>I know--I was replying to foxwick with that though, not you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I would say that Shield (or Bull's Strength or Polymorph or physical spells) would be on the old body. And if you don't let the familiar keep the dweomer by staying near the old body, then there should be no way to keep it. My metaphysical answer is that the familiar gets the spell because it is able to tap into the magic with the particular metaphysical signature of its master as long as it stays very very close to the dweomer to keep the link. </p><p></p><p>Owl's Wisdom is mental and by the terms of Magic Jar would probably leap. The Familiar would then likely have to switch to the new body, so I hope the two were close. And before you ask, yes, I'll draw the distinction between the Magic Jar and dying because the text of the Magic Jar spell specifically calls out the transfer of mental abilities. Magic Jar is a bit odd in total because it should probably have a Target of: Personal and then One Creature, see text rather than just 'One Creature', since you can actually still use it to jump in the gem for a few hours without any valid 'One Creature' targets around. </p><p></p><p>But let's say you die and you're True Resurrected or Revivified while the duration is still running--you keep your spell effects, right? That's why I'd rule that the spell is still running the whole time and thus the familiar can still leech off the dweomer if it stays in 5 feet.</p><p></p><p>Simpler answer--the target for Raise Dead is 'Dead creature touched'. Is that not 'You'? If not, who comes back when Raise Dead is cast? It says in the spells description that it provides the dead creature the benefit of restoring its life. If the game doesn't know it is you, then it won't be able to make it be you when your life is restored either.</p><p></p><p>As I said in the first post (though I was a bit obscure), I could definitely see it easy to make the other ruling through an obscure argument on semantics of being dead, but since my way is not invalidated, I would use it to not screw over the dead player any more than necessary.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3683868, member: 29014"] I know--I was replying to foxwick with that though, not you ;) I would say that Shield (or Bull's Strength or Polymorph or physical spells) would be on the old body. And if you don't let the familiar keep the dweomer by staying near the old body, then there should be no way to keep it. My metaphysical answer is that the familiar gets the spell because it is able to tap into the magic with the particular metaphysical signature of its master as long as it stays very very close to the dweomer to keep the link. Owl's Wisdom is mental and by the terms of Magic Jar would probably leap. The Familiar would then likely have to switch to the new body, so I hope the two were close. And before you ask, yes, I'll draw the distinction between the Magic Jar and dying because the text of the Magic Jar spell specifically calls out the transfer of mental abilities. Magic Jar is a bit odd in total because it should probably have a Target of: Personal and then One Creature, see text rather than just 'One Creature', since you can actually still use it to jump in the gem for a few hours without any valid 'One Creature' targets around. But let's say you die and you're True Resurrected or Revivified while the duration is still running--you keep your spell effects, right? That's why I'd rule that the spell is still running the whole time and thus the familiar can still leech off the dweomer if it stays in 5 feet. Simpler answer--the target for Raise Dead is 'Dead creature touched'. Is that not 'You'? If not, who comes back when Raise Dead is cast? It says in the spells description that it provides the dead creature the benefit of restoring its life. If the game doesn't know it is you, then it won't be able to make it be you when your life is restored either. As I said in the first post (though I was a bit obscure), I could definitely see it easy to make the other ruling through an obscure argument on semantics of being dead, but since my way is not invalidated, I would use it to not screw over the dead player any more than necessary. [/QUOTE]
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