Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
When and how much gear should get damaged?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xaielao" data-source="post: 8561165" data-attributes="member: 7032923"><p>Yea, detailed rules aren't really 5e's style, and therefor not a5e's style either. Though in cases like this, I would agree with you at least some more detailed suggestions would be nice. There are a few, such as using Sacrifice Shield (turn a hostile's crit into a hit, but break the shield). Mind such rules would only really see use in the early levels of the game as you can expect to start getting magical gear by level 4-5 unless of course your game doesn't include magical items. Also as I recall there are a couple instances where gear can be broken from exploration challenges. The fairy ring one where if the PCs break the ring they find some of their equipment damaged or broken as the fey take revenge lol.</p><p></p><p>So I suppose that means in the end its up to you. You could create your own rules for specifically when items become damaged and how many. Though I think the 'spirit' of the rules as written is to use it as a narrative device, to add tension to a difficult battle or consequences from the player's actions.</p></blockquote><p></p>
[QUOTE="Xaielao, post: 8561165, member: 7032923"] Yea, detailed rules aren't really 5e's style, and therefor not a5e's style either. Though in cases like this, I would agree with you at least some more detailed suggestions would be nice. There are a few, such as using Sacrifice Shield (turn a hostile's crit into a hit, but break the shield). Mind such rules would only really see use in the early levels of the game as you can expect to start getting magical gear by level 4-5 unless of course your game doesn't include magical items. Also as I recall there are a couple instances where gear can be broken from exploration challenges. The fairy ring one where if the PCs break the ring they find some of their equipment damaged or broken as the fey take revenge lol. So I suppose that means in the end its up to you. You could create your own rules for specifically when items become damaged and how many. Though I think the 'spirit' of the rules as written is to use it as a narrative device, to add tension to a difficult battle or consequences from the player's actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
When and how much gear should get damaged?
Top