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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="merwins" data-source="post: 7214573" data-attributes="member: 6829883"><p>Hidden is a pretty loaded term in D&D. </p><p></p><p>It should be a condition, but it isn't. </p><p></p><p>It usually means that you can't be sensed visually or audially. There's no guarantee that you're protected from blindsense/tremorsense/scent, but the concept of hidden doesn't make exceptions for them either. </p><p></p><p>In my game, "hiding" is the process of making your location unknown to others. </p><p>You cannnot hide from an creature that is observing you directly. </p><p>You cannot hide instantly. It takes some kind of action. </p><p></p><p><strong>Unless your opponents are completely stupid, you cannot quickly hide in a location which gives you no exit options. </strong></p><p><strong></strong></p><p>A character is in a exitless room with a halfling and a Medium-size rock. The halfling puts the rock between itself and the character and tries to hide. In my game, the halfling will fail, EVEN if the character is out of direct line of sight, because the character can see where the halfling went, and it has no exit. The halfling can still be targeted with a readied or location- (as opposed to a person-) based attack. </p><p></p><p>It takes a full round for the character to drop their focus by either losing attention or beginning to doubt that the halfling is still there. Once that doubt kicks in, the halfling is officially hidden. </p><p></p><p>I hate that I had to do that, but the absurdity of flitting about in combat situations and hiding behind Medium size characters between snipe shots with full sneak attack damage EVERY round against engaged enemies became unsustainable very quickly. </p><p></p><p>The rogue still out damages every other character in the game I play in. I love rogues, but it was just getting dumb. </p><p></p><p>No intent to derail. The bold copy is the only real addition to hiding guidance I add in my game.</p></blockquote><p></p>
[QUOTE="merwins, post: 7214573, member: 6829883"] Hidden is a pretty loaded term in D&D. It should be a condition, but it isn't. It usually means that you can't be sensed visually or audially. There's no guarantee that you're protected from blindsense/tremorsense/scent, but the concept of hidden doesn't make exceptions for them either. In my game, "hiding" is the process of making your location unknown to others. You cannnot hide from an creature that is observing you directly. You cannot hide instantly. It takes some kind of action. [B]Unless your opponents are completely stupid, you cannot quickly hide in a location which gives you no exit options. [/B] A character is in a exitless room with a halfling and a Medium-size rock. The halfling puts the rock between itself and the character and tries to hide. In my game, the halfling will fail, EVEN if the character is out of direct line of sight, because the character can see where the halfling went, and it has no exit. The halfling can still be targeted with a readied or location- (as opposed to a person-) based attack. It takes a full round for the character to drop their focus by either losing attention or beginning to doubt that the halfling is still there. Once that doubt kicks in, the halfling is officially hidden. I hate that I had to do that, but the absurdity of flitting about in combat situations and hiding behind Medium size characters between snipe shots with full sneak attack damage EVERY round against engaged enemies became unsustainable very quickly. The rogue still out damages every other character in the game I play in. I love rogues, but it was just getting dumb. No intent to derail. The bold copy is the only real addition to hiding guidance I add in my game. [/QUOTE]
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