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"when circumstances are appropriate for hiding"
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<blockquote data-quote="Jester David" data-source="post: 7215688" data-attributes="member: 37579"><p>So long as there's more than one thing to hide behind, distraction can work just fine. If the rogue uses their action to cry "Now, Redgar!!" and dive behind cover when the enemy spins around, then they might be hidden. The enemy has no idea where they went. They know they're present, but they don't know <em>where</em> they are.</p><p>In the same way if invisible, you can take an action to hide in plain sight. </p><p></p><p>As for the guards, it depends on the situation. I can imagine guards watching a gate (to a castle or a wall) could be snuck up on if you went far enough to the side and slipped up towards them in their periphery, despite being in plain sight for everyone else. </p><p></p><p></p><p>In other situations, the DM does have some onus of describing the encounter area <strong>- especially in theatre of the mid play -</strong> and confirming if terrain mentioned is large enough to act as cover or obscuring terrain, as well as which way any opponents might be facing or focusing their attention. </p><p>The player can't just assume there's something to hide behind and declare "I hide". They need to inquire and discover if the pillar holding up the ceiling is a big ten-foot-wide column that they can duck behind or a thin one-foot beam that won't significantly obscure a terrier.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7215688, member: 37579"] So long as there's more than one thing to hide behind, distraction can work just fine. If the rogue uses their action to cry "Now, Redgar!!" and dive behind cover when the enemy spins around, then they might be hidden. The enemy has no idea where they went. They know they're present, but they don't know [I]where[/I] they are. In the same way if invisible, you can take an action to hide in plain sight. As for the guards, it depends on the situation. I can imagine guards watching a gate (to a castle or a wall) could be snuck up on if you went far enough to the side and slipped up towards them in their periphery, despite being in plain sight for everyone else. In other situations, the DM does have some onus of describing the encounter area [B]- especially in theatre of the mid play -[/B] and confirming if terrain mentioned is large enough to act as cover or obscuring terrain, as well as which way any opponents might be facing or focusing their attention. The player can't just assume there's something to hide behind and declare "I hide". They need to inquire and discover if the pillar holding up the ceiling is a big ten-foot-wide column that they can duck behind or a thin one-foot beam that won't significantly obscure a terrier. [/QUOTE]
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