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When creating your "dungeon" do you really make it a "maze"?
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<blockquote data-quote="tzor" data-source="post: 1394680" data-attributes="member: 12826"><p>For me the simple answer is no, with the possible exception of madmen who love to make mazes because ... well they are mad of course. Those mazes, however are more a question of avoiding the traps than solving the maze.</p><p></p><p>Bsically speaking, ever since I discovered the right hand rule (Just follow the maze with your right hand turning whenever there is an opning and eventually you will get out of the maze) I've stoped using it as a major plot device. Actually when we first started playing, mapping was used to find the 5' spaces where the secret rooms and halls were located. I've also given up that style of paper thin walls and measurements accurate to the nearest inch.</p><p></p><p>Advanced mazes are another matter, but since I rarely run high level campaigns they never come into play. An advanced maze is where the best path between two points is not always a stright line. Complex teleports or interdimensional/interplanar layouts are used to confuse anyone who wishes to invade the space.</p></blockquote><p></p>
[QUOTE="tzor, post: 1394680, member: 12826"] For me the simple answer is no, with the possible exception of madmen who love to make mazes because ... well they are mad of course. Those mazes, however are more a question of avoiding the traps than solving the maze. Bsically speaking, ever since I discovered the right hand rule (Just follow the maze with your right hand turning whenever there is an opning and eventually you will get out of the maze) I've stoped using it as a major plot device. Actually when we first started playing, mapping was used to find the 5' spaces where the secret rooms and halls were located. I've also given up that style of paper thin walls and measurements accurate to the nearest inch. Advanced mazes are another matter, but since I rarely run high level campaigns they never come into play. An advanced maze is where the best path between two points is not always a stright line. Complex teleports or interdimensional/interplanar layouts are used to confuse anyone who wishes to invade the space. [/QUOTE]
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When creating your "dungeon" do you really make it a "maze"?
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