Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When did Role become Roll?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7316003" data-attributes="member: 6919838"><p>"Why would a rogue advise a wizard on which spell to cast? "</p><p></p><p>In-character, in-game: well maybe the rogue has been in this kind of situation before, seen a spell work and can advise the wizard accordingly since they have knowledge the wizard does not. or maybe the rogue has noticed some telltalle clues and is asking for a detect inviibility or maybe the the rogue has senses the wizard does not and... etc etc etc... the number of cases is very long.</p><p></p><p>Out-of-character (player to player - even if that player offering advice is GM) if the wizard player is new to the game or new to the class and is struggling and it is affecting their enjoyment and/or the enjoyment of others. For me as a Gm i find it better to offer help/advice to new players or players trying out new characters than it is to let them struggle in the midst of play. </p><p></p><p>of course, one should not equate offering advice with telling someone what to do.</p><p></p><p>"What is a character? A character is a personality with wants, needs, and life views/beliefs that in many cases differ from yours. Notice I didn't mention class, race, skills, modifiers, etc. These are game mechanics, the tools and techniques your character uses to achieve what they desire. But what is it your character desires?"</p><p></p><p>i as player and as Gm emphasize the character being the intersection of) the background/persona and the mechanics/stats. The mechanics covers a lot of things about your character and their makeup and should work hand-in-glove with the persona, background and personality - not be considered separate from them. A wisdom of 18 and proficiency with Insight and perception are not just tools - they tell you a lot about how perceptive and aware your character is as a regular thing, normally, day to day. Choosing to roleplay that character as ACTUALLY "self-absorbed and clueless about whats going on and what others feel" is IMO "not role-playing your chosen character (though of course it could be a deception the character is using to cover their study of others.) </p><p></p><p>IMO telling someone to move all the mechanical elements out into this second tier of relevance - those are all just tools and not the character - is seriously skewing the " role" away from the "chargen." </p><p></p><p>if you want to play a character you see as clumsy... choose a low dexterity. </p><p>If you want to play a character whose background is former slave turned gladiator - choose high combat relevant stats and choices.</p><p>if you want to play a character with high dexterity - don't choose a background of an overweight librarian.</p><p></p><p></p><p>IMO one of the risks of a Gm emphasizing a dramatic separating mechanics and "character" is the tacit encouragement of the rocket scientist idiot. Some can choose to lowball certain stats if one thinks they can "roleplay" around the mechanics because they themselves are smart enough or savvy enough to catch the clues their character should be missing. That lets them invest those points in areas with more concrete mechanical payoffs. </p><p></p><p><strong></strong></p><p><strong>that is only part of it but for me i am happiest (and generally find the players are too) when the chargen mechanics, the character background/personality and the roleplay all work together and share in the resolution of a scene or challenge and the more one starts to dominate the others the less robust the gameplay feels. </strong></p><p></p><p>others will certainly see it differently.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7316003, member: 6919838"] "Why would a rogue advise a wizard on which spell to cast? " In-character, in-game: well maybe the rogue has been in this kind of situation before, seen a spell work and can advise the wizard accordingly since they have knowledge the wizard does not. or maybe the rogue has noticed some telltalle clues and is asking for a detect inviibility or maybe the the rogue has senses the wizard does not and... etc etc etc... the number of cases is very long. Out-of-character (player to player - even if that player offering advice is GM) if the wizard player is new to the game or new to the class and is struggling and it is affecting their enjoyment and/or the enjoyment of others. For me as a Gm i find it better to offer help/advice to new players or players trying out new characters than it is to let them struggle in the midst of play. of course, one should not equate offering advice with telling someone what to do. "What is a character? A character is a personality with wants, needs, and life views/beliefs that in many cases differ from yours. Notice I didn't mention class, race, skills, modifiers, etc. These are game mechanics, the tools and techniques your character uses to achieve what they desire. But what is it your character desires?" i as player and as Gm emphasize the character being the intersection of) the background/persona and the mechanics/stats. The mechanics covers a lot of things about your character and their makeup and should work hand-in-glove with the persona, background and personality - not be considered separate from them. A wisdom of 18 and proficiency with Insight and perception are not just tools - they tell you a lot about how perceptive and aware your character is as a regular thing, normally, day to day. Choosing to roleplay that character as ACTUALLY "self-absorbed and clueless about whats going on and what others feel" is IMO "not role-playing your chosen character (though of course it could be a deception the character is using to cover their study of others.) IMO telling someone to move all the mechanical elements out into this second tier of relevance - those are all just tools and not the character - is seriously skewing the " role" away from the "chargen." if you want to play a character you see as clumsy... choose a low dexterity. If you want to play a character whose background is former slave turned gladiator - choose high combat relevant stats and choices. if you want to play a character with high dexterity - don't choose a background of an overweight librarian. IMO one of the risks of a Gm emphasizing a dramatic separating mechanics and "character" is the tacit encouragement of the rocket scientist idiot. Some can choose to lowball certain stats if one thinks they can "roleplay" around the mechanics because they themselves are smart enough or savvy enough to catch the clues their character should be missing. That lets them invest those points in areas with more concrete mechanical payoffs. [B] that is only part of it but for me i am happiest (and generally find the players are too) when the chargen mechanics, the character background/personality and the roleplay all work together and share in the resolution of a scene or challenge and the more one starts to dominate the others the less robust the gameplay feels. [/B] others will certainly see it differently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When did Role become Roll?
Top