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When did Role become Roll?
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<blockquote data-quote="jgsugden" data-source="post: 7316612" data-attributes="member: 2629"><p>Role and roll have both been a part of RPGs from day one and we've always been balancing the two.</p><p></p><p>D&D is a <strong>role playing </strong>game. Your characters play a role in a story. You want to make sure it is a good story.</p><p></p><p>However, we said it is a role playing <strong>game.</strong> You're playing a game. Games are contests resolved by a combination of skill and luck. In D&D, the game mechanics are what separate the RPG from a storytelling exercise. We surrender some of the control over the story to the roll of the dice and the constraints of a rule set in order to create mystery, opportunity and the unknown.</p><p></p><p>A great RPG is one in which the role playing and the game playing are both excellently served by the mechanics of the RPG. I believe 5E to be an excellent game because it balances freedom of story with supporting structures so that you feel free to let your characters do anything reasonable, but feel like they're doing it in a world that has reasonable and sensible boundaries. When I compare 5E to 4E, I feel like this ruleset provides players with more freedom to choose actions outside a proscribed list - encouraging players to tell a better story rather than just hack and slash.</p><p></p><p>However, 4E, 3.5, 3E, 2E S&P, 2E, AD&D, original D&D... as well as Gurps, Paranoia, Champions, Rifts, and every other RPG out there are balances of mechanics and story - and although each version of these games provides a different balance between mechanics and story, they all provide enough of each to allow a DM/GM and the players to create a wonderful experience.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7316612, member: 2629"] Role and roll have both been a part of RPGs from day one and we've always been balancing the two. D&D is a [B]role playing [/B]game. Your characters play a role in a story. You want to make sure it is a good story. However, we said it is a role playing [B]game.[/B] You're playing a game. Games are contests resolved by a combination of skill and luck. In D&D, the game mechanics are what separate the RPG from a storytelling exercise. We surrender some of the control over the story to the roll of the dice and the constraints of a rule set in order to create mystery, opportunity and the unknown. A great RPG is one in which the role playing and the game playing are both excellently served by the mechanics of the RPG. I believe 5E to be an excellent game because it balances freedom of story with supporting structures so that you feel free to let your characters do anything reasonable, but feel like they're doing it in a world that has reasonable and sensible boundaries. When I compare 5E to 4E, I feel like this ruleset provides players with more freedom to choose actions outside a proscribed list - encouraging players to tell a better story rather than just hack and slash. However, 4E, 3.5, 3E, 2E S&P, 2E, AD&D, original D&D... as well as Gurps, Paranoia, Champions, Rifts, and every other RPG out there are balances of mechanics and story - and although each version of these games provides a different balance between mechanics and story, they all provide enough of each to allow a DM/GM and the players to create a wonderful experience. [/QUOTE]
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