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When did the Fighter become "defender"?
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<blockquote data-quote="Pickles JG" data-source="post: 5902945" data-attributes="member: 61501"><p>That would be the attack helicopter. Or a load of guys with ATGMS. </p><p> </p><p>The roles give characters the ability to be the best at something without being the best at everything. In my low level D&D exeprience in 3 & 2 (which would be Baldur's Gate) fighters are the uber class not wizards as they are more resilient & more damaging than anyone else. </p><p>Resilience damage & the other aspects (buffing, control) were split in 4 into the different roles & initially accross different classes. People get too hung up on the name of the classes. If there is one "martial" class then he has to be able to be good at resilience & damage output & cover ranged & melee combat (ideally by specialising in different aspects rather than doing everything at once). If there are 4-5+ classes each can be designed to cover one aspect. The fact you can't build a good ranged fighter (for example) is irrelevant as you can build a good ranged ranger. This works even better if you disassociate the wilderness parts of (the classic D&D) ranger from the combat parts.</p><p> </p><p>Anyway it looks like 5 is going the way of few classes so I expect them to be very broad & I hope fighters are able to specialise in damage or mobility or protection etc but do not overshadow everyone in all aspects again.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5902945, member: 61501"] That would be the attack helicopter. Or a load of guys with ATGMS. The roles give characters the ability to be the best at something without being the best at everything. In my low level D&D exeprience in 3 & 2 (which would be Baldur's Gate) fighters are the uber class not wizards as they are more resilient & more damaging than anyone else. Resilience damage & the other aspects (buffing, control) were split in 4 into the different roles & initially accross different classes. People get too hung up on the name of the classes. If there is one "martial" class then he has to be able to be good at resilience & damage output & cover ranged & melee combat (ideally by specialising in different aspects rather than doing everything at once). If there are 4-5+ classes each can be designed to cover one aspect. The fact you can't build a good ranged fighter (for example) is irrelevant as you can build a good ranged ranger. This works even better if you disassociate the wilderness parts of (the classic D&D) ranger from the combat parts. Anyway it looks like 5 is going the way of few classes so I expect them to be very broad & I hope fighters are able to specialise in damage or mobility or protection etc but do not overshadow everyone in all aspects again. [/QUOTE]
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When did the Fighter become "defender"?
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