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When did the Fighter become "defender"?
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<blockquote data-quote="Neonchameleon" data-source="post: 5905496" data-attributes="member: 87792"><p>It's clear to me that the roles described were based extremely clearly on the roles in the 2e PHB - which were in turn based on the four basic classes in OD&D. And that each class has precisely one mandatory feature that "hammers them" into their role. Extra damage for the strikers, free [] word for the leaders, marking/punishment (or defender aura/punishment) for the defenders.</p><p> </p><p>I can play a Wizard (controller) who can rain firey death to out damage a Vampire (striker) - on the other hand my Archer Ranger (Striker) has more single target control than the pyromancer/evoker Wizard. I can play an Invoker (controller) or Paladin (defender) with more healing than a Warlord (leader). I can play a Warlord (leader) with a higher damage output than a Monk (Striker) - at least as long as he has a Slayer to wield... I can play a Thaneborn Barbarian with a Defender Aura - making him probably a better defender than his cousin the Strength-based Paladin. On the other hand the Strength-based Paladin hits about as hard as the Barbarian. And you won't confuse one for the other.</p><p> </p><p></p><p> </p><p>And I can understand where you are coming from and explain that this is skim-reading the rules. </p><p> </p><p>And it's equally clear to me that describing and designing roles is precisely what any class-based game does.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5905496, member: 87792"] It's clear to me that the roles described were based extremely clearly on the roles in the 2e PHB - which were in turn based on the four basic classes in OD&D. And that each class has precisely one mandatory feature that "hammers them" into their role. Extra damage for the strikers, free [] word for the leaders, marking/punishment (or defender aura/punishment) for the defenders. I can play a Wizard (controller) who can rain firey death to out damage a Vampire (striker) - on the other hand my Archer Ranger (Striker) has more single target control than the pyromancer/evoker Wizard. I can play an Invoker (controller) or Paladin (defender) with more healing than a Warlord (leader). I can play a Warlord (leader) with a higher damage output than a Monk (Striker) - at least as long as he has a Slayer to wield... I can play a Thaneborn Barbarian with a Defender Aura - making him probably a better defender than his cousin the Strength-based Paladin. On the other hand the Strength-based Paladin hits about as hard as the Barbarian. And you won't confuse one for the other. And I can understand where you are coming from and explain that this is skim-reading the rules. And it's equally clear to me that describing and designing roles is precisely what any class-based game does. [/QUOTE]
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When did the Fighter become "defender"?
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