Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
When did the Fighter become "defender"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5906381" data-attributes="member: 48965"><p>I'm not going to get into the "Fighter = Bodyguard" argument (though I reserve the right to jump in later if I want). Though I will say I have expressed it before and still hope they do away with hardcoded roles for particular classes in the next edition. That said, I did want to comment on the line of reasoning and blanket statements being used in the following statements...</p><p> </p><p></p><p> </p><p>This wasn't at all what he was saying, but I think you know that already...</p><p> </p><p></p><p> </p><p>Roleplaying out inter-party conflict, and even PvP events in the game does not auto-equate to "being a d-bag"... if that's who you are then you're going to find a way to be a d-bag no matter what the game rules do. As for public play, and whether it would or wouldn't grow the customer base... I would say it depends on the group, the customers participating and their willingness to explore these things and agreed upon social contract for how far PvP and inter-party conflict should go. </p><p> </p><p>Your blanket statements seem to be painting with a pretty broad brush... one I would say is too broad since there are quite a few rpg's, like Smallville or Vampire, that have inter-party conflict and PvP and are both fun and quite popular with some people. </p><p> </p><p></p><p> </p><p>Here we go again... Inter-party conflict and PvP is not, in and of itself, an anti-social behavior. With people who want to play that type of game and are mature enough to handle it... it can be fun. I also don't agree everyone has to be in every combat. Keeping players engaged in no way equates to "MUST BE IN EVERY COMBAT". </p><p> </p><p>Look, I've come to realize that different players are engaged by different things, and recognizing what engages a player is a trait of a good DM... not just throwing them all into every combat because it's something to do. I also know that my players are willing to be an audience for a small span of time if they in turn get equal time to interact with what engages them (and no, it's not always combat). I would even go further and say my players enjoy being the audience at times because it allows them to see a different aspect of the action, even if their character is not present.</p><p> </p><p> What really needs to be addressed, IMO, is how a DM should divy up time, as well as cut back and forth and manage different encounters/scenes... as opposed to forcing everyone to go along for the combat ride... every time.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5906381, member: 48965"] I'm not going to get into the "Fighter = Bodyguard" argument (though I reserve the right to jump in later if I want). Though I will say I have expressed it before and still hope they do away with hardcoded roles for particular classes in the next edition. That said, I did want to comment on the line of reasoning and blanket statements being used in the following statements... This wasn't at all what he was saying, but I think you know that already... Roleplaying out inter-party conflict, and even PvP events in the game does not auto-equate to "being a d-bag"... if that's who you are then you're going to find a way to be a d-bag no matter what the game rules do. As for public play, and whether it would or wouldn't grow the customer base... I would say it depends on the group, the customers participating and their willingness to explore these things and agreed upon social contract for how far PvP and inter-party conflict should go. Your blanket statements seem to be painting with a pretty broad brush... one I would say is too broad since there are quite a few rpg's, like Smallville or Vampire, that have inter-party conflict and PvP and are both fun and quite popular with some people. Here we go again... Inter-party conflict and PvP is not, in and of itself, an anti-social behavior. With people who want to play that type of game and are mature enough to handle it... it can be fun. I also don't agree everyone has to be in every combat. Keeping players engaged in no way equates to "MUST BE IN EVERY COMBAT". Look, I've come to realize that different players are engaged by different things, and recognizing what engages a player is a trait of a good DM... not just throwing them all into every combat because it's something to do. I also know that my players are willing to be an audience for a small span of time if they in turn get equal time to interact with what engages them (and no, it's not always combat). I would even go further and say my players enjoy being the audience at times because it allows them to see a different aspect of the action, even if their character is not present. What really needs to be addressed, IMO, is how a DM should divy up time, as well as cut back and forth and manage different encounters/scenes... as opposed to forcing everyone to go along for the combat ride... every time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
When did the Fighter become "defender"?
Top