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General Tabletop Discussion
*Pathfinder & Starfinder
When did the Fighter become "defender"?
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<blockquote data-quote="Herschel" data-source="post: 5908010" data-attributes="member: 78357"><p>Which is EXACTLY what you did in every other edition: figure out what type of character you want to play and mix & match game elements to fit that. </p><p> </p><p></p><p> </p><p>LoL, you contradict yourself right there. I want a Bowman who leads battle from the back line, I actually have two choices: Warlord or Bard. ***edit- there's also a cleric build option***Controller: Seeker or Hunter, etc. As the the PHB1-only bit, that's really a pointless comment. I couldn't make my Arcane Swordsman or any other of a number of concepts with the PHB1 in 3.x either. You need to compare apples to apples if you want credibility because, quite frankly, right now you're comparing systems with years of splat boks to another one's very first offering only. That's not a logical comparison. </p><p> </p><p> </p><p> </p><p>Just like EVERY other edition. </p><p> </p><p> </p><p>That's, just, wow, that makes no logical sense. Roles aren't tied to fighting style. I can be a dual-wielding defender using the Tempest Fighter as my base, or a Striker using the Ranger. Multi-attacking single targets makes you a striker by default because two attacks are naturally better than one. Your fighting style determines your role, not the other way around. That's why playing a defender-style dual-wielder you tend to attack different foes to control their attention</p><p> </p><p>Again, this is flat-out falsehood. Roles aren't "elevated above" fighting style in any way, shape or form. Roles are there as elements to help you do the fighting style you want, plain and simple, like feats, weapon choices, etc. </p><p> </p><p></p><p>A Cleric|Ranger hybrid would fit the character concept perfectly or just house rule a bow to work. It really would have been that simple. The tools were right there, you just didn't use them. That's not the fault of the system, that's on you. </p><p> </p><p></p><p> </p><p>Again, the tools came out for it, you just didn't recognize them or just house rule a bow. That's not the system's fault. </p><p> </p><p></p><p> </p><p>Again, fighting style and role aren't intertwined any more than in any previous edition. They are just elements of character design, just like always. Rogues, Warlords and Rangers also have access to those feats very easily, all it takes is a 13 Strength.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5908010, member: 78357"] Which is EXACTLY what you did in every other edition: figure out what type of character you want to play and mix & match game elements to fit that. LoL, you contradict yourself right there. I want a Bowman who leads battle from the back line, I actually have two choices: Warlord or Bard. ***edit- there's also a cleric build option***Controller: Seeker or Hunter, etc. As the the PHB1-only bit, that's really a pointless comment. I couldn't make my Arcane Swordsman or any other of a number of concepts with the PHB1 in 3.x either. You need to compare apples to apples if you want credibility because, quite frankly, right now you're comparing systems with years of splat boks to another one's very first offering only. That's not a logical comparison. Just like EVERY other edition. That's, just, wow, that makes no logical sense. Roles aren't tied to fighting style. I can be a dual-wielding defender using the Tempest Fighter as my base, or a Striker using the Ranger. Multi-attacking single targets makes you a striker by default because two attacks are naturally better than one. Your fighting style determines your role, not the other way around. That's why playing a defender-style dual-wielder you tend to attack different foes to control their attention Again, this is flat-out falsehood. Roles aren't "elevated above" fighting style in any way, shape or form. Roles are there as elements to help you do the fighting style you want, plain and simple, like feats, weapon choices, etc. A Cleric|Ranger hybrid would fit the character concept perfectly or just house rule a bow to work. It really would have been that simple. The tools were right there, you just didn't use them. That's not the fault of the system, that's on you. Again, the tools came out for it, you just didn't recognize them or just house rule a bow. That's not the system's fault. Again, fighting style and role aren't intertwined any more than in any previous edition. They are just elements of character design, just like always. Rogues, Warlords and Rangers also have access to those feats very easily, all it takes is a 13 Strength. [/QUOTE]
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When did the Fighter become "defender"?
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