Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
When did the Fighter become "defender"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5908298"><p>No, that's your <em>opinion.</em> There are many different concepts of what a rogue should be. Thief, scoundrel, assassin, and so on. Their only universal premise is that they're sneaky. Personally, I dislike the "thief" concept because it implies some sort of alignment, usually chaotic or even evil. The "Rogue" simply tells you what type of character you are. The "Thief" tells you how to play your character.</p><p></p><p>I personally can see room for the skilly, thief rogue and the strikery, damage rogue all in the same build(see: Pathfinder). The idea that a class <em>should</em> or <em>shouldn't</em> be something is a matter of personal preference. I believe that D&D is big enough to include multiple preferences.</p><p> </p><p></p><p>"Tank" means "defender" if you understand game terminology. It was difficult for me to get when I first started playing MMOs, I thought, as others do, that a "tank" in the game was like a tank in IRL. A big beefy thing with huge defenses AND offenses.</p><p></p><p>However, 4e did not pigeonhole fighters into being "defenders". Even in the PHB1 there was enough material to dish out some serious damage. Okay, some of the specializations hadn't been added, but the fighter has to start at some point. In 4e, they were a bit more "defendery" by design, but you certainly didn't <em>have</em> to be a defender, and as more material was added, this became only more true.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5908298"] No, that's your [I]opinion.[/I] There are many different concepts of what a rogue should be. Thief, scoundrel, assassin, and so on. Their only universal premise is that they're sneaky. Personally, I dislike the "thief" concept because it implies some sort of alignment, usually chaotic or even evil. The "Rogue" simply tells you what type of character you are. The "Thief" tells you how to play your character. I personally can see room for the skilly, thief rogue and the strikery, damage rogue all in the same build(see: Pathfinder). The idea that a class [I]should[/I] or [I]shouldn't[/I] be something is a matter of personal preference. I believe that D&D is big enough to include multiple preferences. "Tank" means "defender" if you understand game terminology. It was difficult for me to get when I first started playing MMOs, I thought, as others do, that a "tank" in the game was like a tank in IRL. A big beefy thing with huge defenses AND offenses. However, 4e did not pigeonhole fighters into being "defenders". Even in the PHB1 there was enough material to dish out some serious damage. Okay, some of the specializations hadn't been added, but the fighter has to start at some point. In 4e, they were a bit more "defendery" by design, but you certainly didn't [I]have[/I] to be a defender, and as more material was added, this became only more true. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
When did the Fighter become "defender"?
Top