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General Tabletop Discussion
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When did the Fighter become "defender"?
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<blockquote data-quote="B.T." data-source="post: 5908449" data-attributes="member: 84465"><p>Neonchameleon is correct, but most people won't realize he is correct because the fighter is pretty good right up until levels 7-8, and most campaigns don't go further than that. Is the fighter underpowered? Yes. But in many campaigns, a few extra skill points would go a long ways to making him more viable.</p><p></p><p>What. You best be adding at least +7 Strength on top of that. If we're going PHB-only fighter, he also has an additional +2 from the (awful) Weapon Focus line. +31/+31/+26/+21/+16. Going the conservative route (assuming a longsword + shield build even though it's bad), the fighter is doing something like 1d8+16 damage per swing. 17-24 damage is piddly (and one of the many reasons the fighter is awful), but the fighter has a fairly good chance of hitting 85%, 85%, 60%, 35%, 10%.</p><p> </p><p>But let's take that fighter and optimize him for damage. He'll wield his longsword in two hands, which gives him a +12 Strength bonus to damage and let him use Power Attack in a not-terrible manner. If he takes a -2 penalty on attacks, his attack routine will go to 75%, 75%, 50%, 25%, 5%, and he will do 1d8 + 25 damage. 26-33 damage is more respectable, though still not great. However, against an AC 35 creature, the fighter is going to be doing an average of 67.85 damage per round. (Ignoring crits.) This is still awful, but far better than what you suggested.</p></blockquote><p></p>
[QUOTE="B.T., post: 5908449, member: 84465"] Neonchameleon is correct, but most people won't realize he is correct because the fighter is pretty good right up until levels 7-8, and most campaigns don't go further than that. Is the fighter underpowered? Yes. But in many campaigns, a few extra skill points would go a long ways to making him more viable. What. You best be adding at least +7 Strength on top of that. If we're going PHB-only fighter, he also has an additional +2 from the (awful) Weapon Focus line. +31/+31/+26/+21/+16. Going the conservative route (assuming a longsword + shield build even though it's bad), the fighter is doing something like 1d8+16 damage per swing. 17-24 damage is piddly (and one of the many reasons the fighter is awful), but the fighter has a fairly good chance of hitting 85%, 85%, 60%, 35%, 10%. But let's take that fighter and optimize him for damage. He'll wield his longsword in two hands, which gives him a +12 Strength bonus to damage and let him use Power Attack in a not-terrible manner. If he takes a -2 penalty on attacks, his attack routine will go to 75%, 75%, 50%, 25%, 5%, and he will do 1d8 + 25 damage. 26-33 damage is more respectable, though still not great. However, against an AC 35 creature, the fighter is going to be doing an average of 67.85 damage per round. (Ignoring crits.) This is still awful, but far better than what you suggested. [/QUOTE]
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When did the Fighter become "defender"?
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