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When do you fall?
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<blockquote data-quote="ken-ichi" data-source="post: 1846666" data-attributes="member: 20061"><p>Setting: A party is facing off against a rival group that has trailed them up to a mountainside temple. A battle breaks out and Tordek is battleing the evil Bugbear barbarian. Tordek has not been taking any damage while dishiing out severe pain. Tordek in a blaze of axe swinging nearly splits the bugbear in two. In a desperate last ditch effort the bugbear smashes its shoulder into Tordek and barrels toward the cliff. Tordek gets bullrushed off the side of the cliff by the bugbear. The bugbear passes out from being at 0 hit points and collapses to the ground. When does Tordek get to make a climb check to stop his fall.</p><p>Obviously he must get to make it before he falls, but does he do it immediately or on his turn.</p><p>The answer can drastically change the outcome of this scene.</p><p></p><p>Immediately: Tordek makes his Climb check and grabs the lip of the cliff. The bugbears ally a Hobgoblin rogue rushes up to finish of the stubborn dwarf. Knowing if the hobgoblin allows Tordek to pull himself up the hobgoblin will fall next to his axe. Tordek is denied his dex and in serious trouble due to the sneak attacks he will be recieving.</p><p></p><p>On his turn: The bugbear collapses to the ground and the party sees a dwarf tipping in slow motion over the cliff. Can anyone reach him in time to pull him back from the brink of death or will there be some help wanted posters popping up at the local pub? The party and monsters don't know of Tordek's fate. Should the hobgoblin stab the dwarf as he is being hurled from the cliff or turn and deal with the pesky elf flinging magic missiles around? The party cleric could cast a cure spell on himslef to ensure he can take another hit or dash to the cliff and try to haul Tordek back from potential doom. </p><p></p><p>I think that having the fallee actually fall on his turn makes the most sense and allows more dynamic scenes to play out. There is nothing like throwing caution to the wind in order to save the life of one of your trusted friends rather than wincing because there is nothing you can do about it.</p></blockquote><p></p>
[QUOTE="ken-ichi, post: 1846666, member: 20061"] Setting: A party is facing off against a rival group that has trailed them up to a mountainside temple. A battle breaks out and Tordek is battleing the evil Bugbear barbarian. Tordek has not been taking any damage while dishiing out severe pain. Tordek in a blaze of axe swinging nearly splits the bugbear in two. In a desperate last ditch effort the bugbear smashes its shoulder into Tordek and barrels toward the cliff. Tordek gets bullrushed off the side of the cliff by the bugbear. The bugbear passes out from being at 0 hit points and collapses to the ground. When does Tordek get to make a climb check to stop his fall. Obviously he must get to make it before he falls, but does he do it immediately or on his turn. The answer can drastically change the outcome of this scene. Immediately: Tordek makes his Climb check and grabs the lip of the cliff. The bugbears ally a Hobgoblin rogue rushes up to finish of the stubborn dwarf. Knowing if the hobgoblin allows Tordek to pull himself up the hobgoblin will fall next to his axe. Tordek is denied his dex and in serious trouble due to the sneak attacks he will be recieving. On his turn: The bugbear collapses to the ground and the party sees a dwarf tipping in slow motion over the cliff. Can anyone reach him in time to pull him back from the brink of death or will there be some help wanted posters popping up at the local pub? The party and monsters don't know of Tordek's fate. Should the hobgoblin stab the dwarf as he is being hurled from the cliff or turn and deal with the pesky elf flinging magic missiles around? The party cleric could cast a cure spell on himslef to ensure he can take another hit or dash to the cliff and try to haul Tordek back from potential doom. I think that having the fallee actually fall on his turn makes the most sense and allows more dynamic scenes to play out. There is nothing like throwing caution to the wind in order to save the life of one of your trusted friends rather than wincing because there is nothing you can do about it. [/QUOTE]
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