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When does detail become tedium?
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<blockquote data-quote="Sigurd" data-source="post: 4996160" data-attributes="member: 19412"><p>So D&D is about to release their second draconomicon for their fourth edition.</p><p></p><p></p><p>Maybe I'm just getting old but I feel like having another shopping cart full of categorized and quantized mythical creatures is beginning to feel like somebody telling me about their stamp collection.</p><p></p><p></p><p>I'm waiting for the monster books that build monsters based on the type of cleaning equipment they use. Say the Dusting Silver Dragon, Elves (Vacuum Using), or perhaps one-eighthling rogue metal polishers.</p><p></p><p></p><p>Does the game really support all these permutations or are we buying books we won't use? Dragons are an exciting historic bit of legend but I just don't need one monster extrapolated over as many variations as are possible.</p><p></p><p>It seems to me that at the end of the first day a publisher should be able to say 'I have a great game'. More is not necessarily better.</p><p></p><p></p><p>/rant</p><p></p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 4996160, member: 19412"] So D&D is about to release their second draconomicon for their fourth edition. Maybe I'm just getting old but I feel like having another shopping cart full of categorized and quantized mythical creatures is beginning to feel like somebody telling me about their stamp collection. I'm waiting for the monster books that build monsters based on the type of cleaning equipment they use. Say the Dusting Silver Dragon, Elves (Vacuum Using), or perhaps one-eighthling rogue metal polishers. Does the game really support all these permutations or are we buying books we won't use? Dragons are an exciting historic bit of legend but I just don't need one monster extrapolated over as many variations as are possible. It seems to me that at the end of the first day a publisher should be able to say 'I have a great game'. More is not necessarily better. /rant Sigurd [/QUOTE]
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