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When Everyone is Super: a Miniguide to Classless Damage Boosts by Svenj
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<blockquote data-quote="MwaO" data-source="post: 6749701" data-attributes="member: 12749"><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>When Everyone is Super: </strong></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>a Miniguide to Classless Damage Boosts</strong> </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><img src="http://www.troll.me/images2/syndrome/everyone-can-be-super-and-when-everyones-super-no-one-will-be.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Goal of this guide</strong>: to list the best ways for any character to improve his or her damage, regardless of class. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><a href="https://web.archive.org/web/20141030004805/http://community.wizards.com/content/forum-topic/3714446" target="_blank">Link to Original Thread</a></strong>: This is a link to the original thread in the Wayback Time Machine if you want to access commentary.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>What this guide is</strong>: it's a list of ways you can improve your damage significantly across all tiers of play. It will focus on well-supported options for any build to increase their damage, whether they use melee weapons, ranged weapons or implements. Some options will be limited by certain requirements, like race. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">It's also a community-driven effort. I've read a lot these past few years, but don't know half the possibilities out there. So I welcome opinions on what's good and what's not. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>What this guide is not</strong>: this is not a class guide. We have more than enough of those. If you want ways to boost your damage that are specific to your class, read the appropriate handbook. So with some exceptions, this guide will not list options that require you to be a certain class. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">This guide will also not focus on accuracy. Although working on your accuracy is generally the best way to increase your damage (since misses deal no damage), the options for that are well known, less diverse and appropriately rated in the class guides. Combos that increase your damage on the other hand, require you to combine a lot of pieces into a working whole, which class guides by their nature don't show you how to do. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">Lastly, this guide is not exhaustive. It will not list ways to increase your damage that depend on being bloodied, if you're exactly 2 squares away from your target and whether it's Tuesday. Suggestions are welcome though, and if they're good enough they will be listed under Miscellaneous.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>This guide does not include rare items</strong> (with the exception of the epic level Ioun Stones). There are some niche rare items that convert damage or give a boost under certain circumstances, but those would clutter up the guide. If you want to see them, search the thread for "rare" to see what other posters suggested.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>A word of thanks to: </u></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><em>All Char Op regulars</em> for their encyclopedic knowledge of these game elements, how to combine them and their willingness to share it. Shoulders of giants, etc.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><em>Dielzen</em> for <a href="http://community.wizards.com/go/thread/view/75882/22838913/Its_Elemental:_A_Guide_to_Damage_Types" target="_blank"><strong>cataloguing all the damage types</strong></a>. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><em>Anyone</em> who posts to make this guide better. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><u>This handbook will use the following system for ratings:</u></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Gold</strong> </span>- Required to make something work, or so incredibly good you can't not take this.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Sky Blue</strong></span> - High damage bonus, a rare type or untyped damage boost, works for nearly every build. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Blue</strong> </span>- Good damage bonus, works for a lot of builds, might come with prerequisites. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Black</strong> - Okay damage bonus, but competes with better options or is difficult to use effectively.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #800080"><strong>Purple</strong> </span>- Only useful for niche builds. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Red</strong></span> - Garbage, or completely overshadowed by another option.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><a href="http://www.enworld.org/forum/" target="_blank">This handbook uses the following sources</a><strong>AP - </strong>Arcane Power</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>AV </strong>- Adventurer's Vault</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>AV2 - </strong>Adventurer's Vault 2</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>DRXXX - </strong>Dragon Magazine, issue XXX</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>DiP - </strong>Divine Power</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>DSCS - </strong>Dark Sun Campaign Setting</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>DUXXX</strong> - Dungeon Magazine, issue XXX</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>EPG - </strong>Eberron Player's Guide</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>FRPG - </strong>Forgotten Realms Player's Guide</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>HotFL - </strong>Heroes of Fallen Lands </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>HotFK - </strong>Heroes of Forgotten Kingdoms</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>HotFW</strong> - Heroes of the Feywild</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>HotEC</strong> - Heroes of the Elemental Chaos</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>HoS</strong> - Heroes of Shadow</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>MME</strong> - Mordenkainen's Magnificent Emporium</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>MOTP - </strong>Manual of the Planes</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>MP - </strong>Martial Power</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>MP2</strong>- Martial Power 2</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>NWCS</strong> - Neverwinter Campaign Setting</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PHB - </strong>Player's Handbook</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PHB2 - </strong>Player's Handbook 2</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PHB3 - </strong>Player's Handbook 3</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PHH1 - </strong>Player's Handbook Heroes: Series 1</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PHR<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> - </strong>Player's Handbook Races: Dragonborn</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PHR:T - </strong>Player's Handbook Races: Tiefling</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PrP - </strong>Primal Power</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>PsP</strong> - Psionic Power</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6749701, member: 12749"] [COLOR=#333333][FONT=Open Sans][B]When Everyone is Super: [/B] [B]a Miniguide to Classless Damage Boosts[/B] [IMG]http://www.troll.me/images2/syndrome/everyone-can-be-super-and-when-everyones-super-no-one-will-be.jpg[/IMG] [B]Goal of this guide[/B]: to list the best ways for any character to improve his or her damage, regardless of class. [B][URL="https://web.archive.org/web/20141030004805/http://community.wizards.com/content/forum-topic/3714446"]Link to Original Thread[/URL][/B]: This is a link to the original thread in the Wayback Time Machine if you want to access commentary. [B]What this guide is[/B]: it's a list of ways you can improve your damage significantly across all tiers of play. It will focus on well-supported options for any build to increase their damage, whether they use melee weapons, ranged weapons or implements. Some options will be limited by certain requirements, like race. It's also a community-driven effort. I've read a lot these past few years, but don't know half the possibilities out there. So I welcome opinions on what's good and what's not. [B]What this guide is not[/B]: this is not a class guide. We have more than enough of those. If you want ways to boost your damage that are specific to your class, read the appropriate handbook. So with some exceptions, this guide will not list options that require you to be a certain class. This guide will also not focus on accuracy. Although working on your accuracy is generally the best way to increase your damage (since misses deal no damage), the options for that are well known, less diverse and appropriately rated in the class guides. Combos that increase your damage on the other hand, require you to combine a lot of pieces into a working whole, which class guides by their nature don't show you how to do. Lastly, this guide is not exhaustive. It will not list ways to increase your damage that depend on being bloodied, if you're exactly 2 squares away from your target and whether it's Tuesday. Suggestions are welcome though, and if they're good enough they will be listed under Miscellaneous. [B]This guide does not include rare items[/B] (with the exception of the epic level Ioun Stones). There are some niche rare items that convert damage or give a boost under certain circumstances, but those would clutter up the guide. If you want to see them, search the thread for "rare" to see what other posters suggested. [U]A word of thanks to: [/U] [I]All Char Op regulars[/I] for their encyclopedic knowledge of these game elements, how to combine them and their willingness to share it. Shoulders of giants, etc. [I]Dielzen[/I] for [URL="http://community.wizards.com/go/thread/view/75882/22838913/Its_Elemental:_A_Guide_to_Damage_Types"][B]cataloguing all the damage types[/B][/URL]. [I]Anyone[/I] who posts to make this guide better. [U]This handbook will use the following system for ratings:[/U] [COLOR=#FF9900][B]Gold[/B] [/COLOR]- Required to make something work, or so incredibly good you can't not take this. [COLOR=#00CCFF][B]Sky Blue[/B][/COLOR] - High damage bonus, a rare type or untyped damage boost, works for nearly every build. [COLOR=#0000FF][B]Blue[/B] [/COLOR]- Good damage bonus, works for a lot of builds, might come with prerequisites. [B]Black[/B] - Okay damage bonus, but competes with better options or is difficult to use effectively. [COLOR=#800080][B]Purple[/B] [/COLOR]- Only useful for niche builds. [COLOR=#FF0000][B]Red[/B][/COLOR][COLOR=#FF0000] [/COLOR]- Garbage, or completely overshadowed by another option. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][URL="http://www.enworld.org/forum/"]This handbook uses the following sources[/URL][B]AP - [/B]Arcane Power [B]AV [/B]- Adventurer's Vault [B]AV2 - [/B]Adventurer's Vault 2 [B]DRXXX - [/B]Dragon Magazine, issue XXX [B]DiP - [/B]Divine Power [B]DSCS - [/B]Dark Sun Campaign Setting [B]DUXXX[/B] - Dungeon Magazine, issue XXX [B]EPG - [/B]Eberron Player's Guide [B]FRPG - [/B]Forgotten Realms Player's Guide [B]HotFL - [/B]Heroes of Fallen Lands [B]HotFK - [/B]Heroes of Forgotten Kingdoms [B]HotFW[/B] - Heroes of the Feywild [B]HotEC[/B] - Heroes of the Elemental Chaos [B]HoS[/B] - Heroes of Shadow [B]MME[/B] - Mordenkainen's Magnificent Emporium [B]MOTP - [/B]Manual of the Planes [B]MP - [/B]Martial Power [B]MP2[/B]- Martial Power 2 [B]NWCS[/B] - Neverwinter Campaign Setting [B]PHB - [/B]Player's Handbook [B]PHB2 - [/B]Player's Handbook 2 [B]PHB3 - [/B]Player's Handbook 3 [B]PHH1 - [/B]Player's Handbook Heroes: Series 1 [B]PHR:D - [/B]Player's Handbook Races: Dragonborn [B]PHR:T - [/B]Player's Handbook Races: Tiefling [B]PrP - [/B]Primal Power [B]PsP[/B] - Psionic Power [/FONT][/COLOR] [/QUOTE]
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